• WebGPU and wasi-gfx with renderlet

  • Feb 24 2025
  • Duración: 54 m
  • Podcast

WebGPU and wasi-gfx with renderlet

  • Resumen

  • In this WasmAssembly podcast episode, Sean Isom and Mendy Berger from renderlet join host Thomas Steiner. Discover renderlet, a WebAssembly framework for writing graphics code that runs on any platform.

    Resources:

    • Mendy Berger on LinkedIn → https://goo.gle/4b1y205

    • Sean Isom on LinkedIn → https://goo.gle/4hyO8Rb

    • Renderlet → https://goo.gle/3QsfjRy

    • renderlet Wasm I/O talk → https://goo.gle/42Z4nm4

    • renderlet Wasm I/O slides → https://goo.gle/4b7qCs1

    • Drawing to canvas in Emscripten → https://goo.gle/4i4Kazu

    • Multi-draw indirect GPU feature → https://goo.gle/3EH8zNg

    • Mesh shaders → https://goo.gle/40Y2Jyu

    • Work graphs → https://goo.gle/42X96ot

    • When in doubt, writeBuffer() → https://goo.gle/4jWjLWm

    • Fine grained control of memory proposal → https://goo.gle/4hHMvkj

    • Streams.wit → https://goo.gle/4gHkQhT

    • wasi-gfx talk: → https://goo.gle/4gU0tyo

    • wasi-gfx proposal → https://goo.gle/3QmYY0z

    • Web IDL → https://goo.gle/3X7Ea10

    • WIT → https://goo.gle/3CYzp2W

    • Webidl2wit → https://goo.gle/412whef

    • Mendy Berger on Mastodon → https://goo.gle/3D7XPXH

    • Sean Isom on X → https://goo.gle/41lY5vN
    Más Menos
adbl_web_global_use_to_activate_webcro768_stickypopup

Lo que los oyentes dicen sobre WebGPU and wasi-gfx with renderlet

Calificaciones medias de los clientes

Reseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.