The Secret Behind Felix & Paul Studio's Magical VR ‘Holodecks’ Is The Focus On Story - Paul Raphaël
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There's a philosophical difference between making a film and creating an experience. Paul Raphaël discovered that difference when he put the Oculus Rift on for the first time in 2013. He realized immediately that everything he'd been taught about cinema—framing, pacing, narrative structure—had to get rethought from the ground up. Twelve years later, he's still figuring out what immersive storytelling actually is.
At Felix and Paul Studios, they've designed cameras that didn't exist, built experiences where 160+ people free roam through a virtual ISS together, and just launched Interstellar Arc at Area 15 in Las Vegas—a full hour inside a purpose-built spaceport. But the technical accomplishments aren't what's interesting about Paul. What's interesting is his obsession: story serves feeling, not the other way around. Everything else gets sacrificed to that principle.
Episode Highlights:
- He spent years exploring immersion through projection mapping and 3D installations before VR showed up, and that foundation changed how he approached building for the medium.
- When he cracked how to shoot 360 stereoscopic 3D, he realized VR wasn't just a new platform—it was a fundamentally different medium that required rethinking everything about how to tell stories.
- Interstellar Arc abandons the three-act structure entirely, instead placing you in one hour of real-time experience waking up 260 years in the future approaching a new world.
- Paul protects creative freedom over financial opportunities, which means his team takes bigger risks and stays obsessed with exploring the medium instead of chasing quick wins.
- Tech companies keep building headsets not because they're stubborn, but because they understand immersive is inevitable—and it's going to take decades to build it right.
Paul approaches immersive storytelling like a medium that demands invention, not adaptation. His 12-year journey reveals why most VR experiences fall short: they're films pretending to be immersive, not experiences built from the ground up for the space around you.
Watch the full conversation on YouTube to hear how Paul navigates the tension between artistic obsession and survival, and why he believes VR filmmakers have to completely unlearn cinema.
About Paul Raphaël
Paul Raphaël is an Emmy® Award-winning filmmaker and creative technologist renowned for his pioneering work in immersive storytelling. Blending artistic vision with cutting-edge innovation, he continually redefines the boundaries of narrative experience to evoke a profound sense of presence and emotional connection.
As co-founder and Head of Innovation at Felix & Paul Studios, Paul spearheaded the development of proprietary camera systems that enabled Strangers with Patrick Watson.
In 2025, Felix & Paul Studios unveiled Interstellar Arc at AREA15 in Las Vegas—its most ambitious project to date.
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