About David Collect: My next guest on The One Percent Project is David Collet. He has been a sales executive in the sports and media industry for more than 20 years and worked with CNN, PERFORM, OPTA Sports across Asia and Europe. Our Conversation: We kick-off the conversation with him Trying to define media in the 21st century The next frontier in the media industry Evolution of gaming: Epic Games, Fortnite Netflix and its challengers eSports and its future in Asia Editorial Review by Dilip Rajadhyaksha: This week, Pritish takes us to a new frontier of the media world and it attendant start-up culture – the exciting realm of e-entertainment. David Collet highlights the portability aspect of media consumption with the advent of mobile phones, and rightly so. With news, information and video entertainment (films) moving to the mini screen, it is but natural for gaming to make that transition. For someone belonging to the baby boomer generation (like me), these changes are probably too rapid to keep pace with. Nevertheless, if curiosity is your companion, one can initially observe these tectonic shifts, and it’s not long before excitement gets the better of you. David gives us a detailed account of the trajectories followed by the likes of Epic Games and Netflix. One may be led to believe that the two operate in distinct arenas, but the former seems to be stepping out from gaming to visual entertainment, while the latter closely follows the gaming scene. All this is adding up to seamless movements across the entire gamut of media. The discussion on Snapchat and TikTok is bound to get more interesting in the days to come, given the recent geopolitical turmoil that we are witness to. Will Snapchat capitalize on the threat to TikTok, considering the many opportunistic players who have thrown their hats into the ring (across geographies)? A lot can happen over a cup of coffee. Starbucks knows this only too well, and the premium prices of its food and beverages are a clever way of collecting rent for offering co-working space. To that extent, they are inseparably linked to co-working. The training aspect is interesting, but is it really that, or pushing its patrons towards an addiction for co-working (with coffee thrown in for good measure)? Kudos to David for elaborating on the Starbucks model. If one adds media consumption to co-working, are we looking at a metamorphosis into an office-cum-gaming arena? We’ve seen the likes of Google do that with their offices! Finally, eSports. With every aspect of media and entertainment being engulfed by digitalization, it was only a matter of time before Sports was prefixed by ‘e’. David’s detailed analysis of Sports on the small screen makes for a fascinating experience. His observation that one needs prior knowledge (and hands-on experience) of the sport is very pertinent, given that it becomes a very important pre-condition for the popularity and geographical spread of the e-format. Yet again, Pritish has a come up with a very educating podcast and a peek into the future of gaming and sports. Way to go, Pritish!
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