Episodios

  • Episode 21 - The History Adepticon pt 1 - The beginnings of Adepticon
    Apr 15 2026

    On today’s episode we decided to switch and talk about Adepticon. After all we had just been there and it was epic and fun. On this episode we go back to the original Adepticons starting in 2003 and going through the mid teens. Focusing on the tournament’s growth and expansion. And how they added to and expanded upon their format in that time.


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    32 m
  • Episode 20 - The History of the Grey Knights on the tabletop
    Apr 1 2026

    On today’s episode we pivot over to a new style and decide to talk about the Grey Knights over the ages. From their original appearance in rogue trader (as terminator models only) through 2nd edition expansion (of more terminator models). Then we cover one of the move influential codexes Daemonhunters in 3rd edition where they got their first expansion (along with GW trying out some new rules). Then we cover their first codex in 5th edition, which was busted AF. From there we dive into how the Grey Knights have evolved over the years. With some very good, and less good play styles (8th and 9th were very up and down). Along with how we think they should be adjusted to play more in line with their lore.


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    37 m
  • Episode 19 - 9th edition: yeah so the Tyranid codex was a bit much, but the Ork Buggie list was AMAZING!!
    Mar 18 2026

    On today’s episode close out our coverage of the editions of 40k with trip down the power creep that was 9th edition. Talking through the many busted codexes, and how they reshaped the meta. With an especial focus on the nightmare that was the tyranid codex release, and the joy that was the ork buggy release! As well as some fun hits on Drukhari, chaos, and some more. In retrospect we totally forgot about the harlequins, sorry!


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    47 m
  • Episode 18 - 9th edition: hope you like power creep and backorders..... or 3D printing
    Mar 4 2026

    On today’s episode we begin our coverage of 9th edition 40k. With a trip down memory lane of June 2020 and the big going on (leading to all of us not having a lot going on). And how that affected the launch of the edition cough cough back orders cough cough. Then we spend time talking about the actual changes of the edition, how they functioned and the effect on the game state.


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    41 m
  • Episode 17 - 8th edition busted parts, command points, overlapping auras, overpowered units, and of course the Iron Hands
    Feb 18 2026

    On today’s episode we close our coverage of 8th edition with a discussion of the most broken and problematic elements of the edition. Starting with the over abundance of and lack of limitations on command points. Followed by overlapping auras and overly broad key-words. And then we jump into more specific examples of things that just got tuned up a little too high, Ynnari, loyal 32, smash captains, castellan knights, etc. And then close out on the death of the edition with the iron hands detachment of doom.


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    49 m
  • Episode 16 - 8th edition the core rules have some MASSIVE changes to the game
    Feb 4 2026

    On today’s episode we continue our coverage of 8th edition with a review of the core rules. From the addition of movement to data sheets, the improved psychic phase, and wonky new line of sight (character targeting was odd). We also then jump into charge and fight phases, and close out on the completely reworked moral phase (really sucked to be horde).


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    52 m
  • Episode 15 - 8th edition arrives to save the game pt 1 - initial reactions and some oopsies
    Jan 21 2026

    On today’s episode we jump into the savior of the game 8th edition! But with a focus on its release which, despite the issues of 7th was met with a lot of trepidation. Which was somewhat valid because like Cyberpunk it was very buggy at release. We go though the end of templates, armor rating, and the first in 20 years index-hammer! But we also got stratagems, crazy allies, and one busted codex after another. So join us for a jump down memory lane of 8th edition 40k!


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    44 m
  • Episode 14 - 7th edition Forge world, Force Orgs, and Formations. One was great, one was cool, and one shall never be spoken of again.
    Jan 7 2026

    On today’s episode we finalize our jump (for now) into the great 7th edition. Jumping around a bit between forge world hilarity, the great idea that was force org charts, and the destruction of said force org charts with formations. With some special focus on units that really made waves (and were subsequently banned). Enjoy!

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    49 m