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The Gotham and Beyond Podcast

The Gotham and Beyond Podcast

De: The Evil Dungeon Master
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A podcast about superhero roleplaying, storytelling, and decades of gaming behind the screen. The Gotham & Beyond Podcast shares GM experiences from DC Heroes 3rd Edition, Batman: The Roleplaying Game, and beyond. Each episode offers short reflections, campaign ideas, rule breakdowns, and comic talk, all drawn from deep GM binders and a shelf full of classics. Whether you're into MEGS mechanics or just love hearing how others run their games, this is a focused, no-fluff show built by a Lawful Evil DM with stories to tell.The Evil Dungeon Master
Episodios
  • Dispersal: The Power That Makes You Untouchable
    Mar 30 2026

    In this episode of Gotham & Beyond, I dig into Dispersal from DC Heroes 3rd Edition. This is one of those powers that sounds simple at first, then gets more interesting the longer you think about it. Passing through attacks is cool on its own, but the real fun is what it does to a scene, a fight, and the feel of a character.

    I talk about why Dispersal stands out, how it can make a hero feel strange and a villain feel dangerous, and why powers like this do more than win battles. They change the whole mood at the table.

    #DCHeroes #MEGS #TTRPG #SuperheroRPG

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    17 m
  • In Hot Pursuit Module, Use it as a framework?
    Mar 24 2026

    Episode 14 takes a look at In Hot Pursuit, a fast-moving DC Heroes module built around pressure, momentum, and constant reaction. This time, the focus is not just on the adventure itself, but on how you can take a module written with specific superheroes in mind and make it work for custom characters at your own table.

    This episode breaks down what makes the module tick, why the pace matters so much, how the chase structure creates tension, and what a GM should adjust without killing the pressure that makes the adventure work. If you have ever looked at one of these classic modules and thought, “This is great, but my players are not Superman,” this episode is for you.

    Visit Gotham-database.com for more DC Heroes and Batman roleplaying content. You can also reach out on X at @gothamdatabase and share how you would run this module with custom characters.

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    19 m
  • Countdown to Armageddon Module - Using it with Custom Heroes
    Mar 17 2026

    Episode 13 shifts from powers to play. This time, you’re looking at Countdown to Armageddon and what it actually does at the table.

    This module is built for Superman, but the real value is the structure. Timelines. Multiple disasters. Events that keep moving whether the hero shows up or not. You break down how to strip Superman out, plug in custom characters, and still run the same pressure. Train crashes, failing infrastructure, and stacked crises become tools you can use in any campaign.

    You walk away with a clear approach. Run 2 to 3 active crises at once. Track time. Let players choose where they go. Let failures stick. This is how you turn a simple session into a living situation where every decision matters.

    Links:

    • https://Gotham-Database.com
    • Gothamdatabase(at)Gmail.com
    • YT/@GothamBeyon
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    16 m
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