
Simulated Reality: Frustration Constant and Deja Vu Frequency
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We will explore the hypothetical concept of a simulated universe and proposes various "hidden constants" that might govern its operation. These theoretical constants range from technical limitations like rendering radius and precision limits to philosophical concepts such as a meaning quotient and an experience-reality ratio.
We will also talk about more whimsical constants like the sock disappearance rate and the serendipity factor, culminating in a detailed explanation of the "Frustration Constant" and its close relation, the "Murphy Constant," which are presented as parameters designed to introduce minor annoyances and paradoxes into the simulated reality for humorous effect and to prevent perfect resolutions.
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