Say It Like You Play It Podcast Por Ibi Baxter-Webb & Joe Baxter-Webb arte de portada

Say It Like You Play It

Say It Like You Play It

De: Ibi Baxter-Webb & Joe Baxter-Webb
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The podcast about games, language and culture. With hosts Dr. Ibi and Dr. Joe. Dr. Ibi has a Ph.D. in Linguistics and likes to play games. Dr. Joe has a Ph.D. in Media & Cultural studies, and designs games for a living.


📜 If you would like more Say It Like You Play It content, you can find our BLOG here: https://ibibaxterwebb.wordpress.com/blog-podcast/


☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit


📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt

Hosted on Acast. See acast.com/privacy for more information.

Ibi Baxter-Webb & Joe Baxter-Webb
Ciencia Ficción
Episodios
  • Language, character design, and world building
    Apr 28 2025



    In this episode we talk about the role of language in character design and world building. Hosts Dr. Ibi and Dr. Joe cover topics including:


    • language ideologies, stereotypes, and othering
    • characters with different accents or speech impediments
    • spelling in conlangs inspired by real languages
    • real-world associations mapping onto fictional worlds
    • games such as the Dragon Age franchise, Pillars of Eternity, Cyberpunk 2077, Disco Elysium



    Contains some strong (and other types of) language.


    ☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit


    📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt


    Resources:


    Burrell-Kim, Danielle (2023). Stuttering Matt: Linguistic ableism and the mockery of speech impediments in video games. Game Studies, 23(2). Available here: https://gamestudies.org/2302/articles/burrellkim


    Villanueva, Emily & Ensslin Astrid (2021). Divine intervention: Multimodal pragmatics and unconventional opposition in performed character speech in Dragon Age: Inquisition. In: Planchenault, G. & Poljak, L. (eds.) Pragmatics of Accents. John Benjamins Publishing Company, 205-228. Available here: https://bora.uib.no/bora-xmlui/bitstream/handle/11250/2993691/villanueva_ensslin_preprints.pdf?sequence=1


    'Constructed Languages and Intuitive *~ Culture Feels ~*', forum thread. Available here: https://forums.obsidian.net/topic/63958-constructed-languages-and-intuitive-~-culture-feels-~/

    Hosted on Acast. See acast.com/privacy for more information.

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    1 h y 2 m
  • Hearthstone deep dive: when game studies meets linguistics
    Mar 30 2025


    In this episode we take a close look at the online collectible card game 'Hearthstone', which is part of Blizzard Entertainment's 'Warcraft' franchise, and three research papers which study the game in relation to language and communication. Hosts Dr. Ibi and Dr. Joe cover topics including:


    • Humour, puns, and wordplay in Hearthstone;
    • Linguistic differences between rule texts and flavour texts;
    • The functions and forms of keywords and card names;
    • Localization, with a focus on the use of Kanji in Japanese;
    • Communicative affordances and limitations of the in-game emote system;
    • Players' perceptions of "bad manners";
    • Qualitative versus quantitative research approaches and the obstacles of research cultures;



    Contains some strong (and other types of) language.


    ☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit


    📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt


    Resources:


    Arjoranta, J., & Siitonen, M. (2018). Why do players misuse emotes in Hearthstone? Negotiating the use of communicative affordances in an online multiplayer game. Game Studies, 18(2). Available here: https://gamestudies.org/1802/articles/arjoranta_siitonen.


    Jacquin, J., & Xanthos, A. (2021). Evolution of linguistic complexity in Hearthstone: a resource and an example in linguistic game studies. Digital Scholarship in the Humanities, 36(4), 907-918. Available here: https://serval.unil.ch/resource/serval:BIB_FA8B6BCC9CA2.P001/REF.pdf


    Robertson, W. (2020). Unspeakable puns: kanji-dependent wordplay as a localization strategy in Japanese. Perspectives, 28(4), 606-624. DOI: https://doi.org/10.1080/0907676X.2018.1548628.


    'German translations messy since last update', forum thread: https://us.forums.blizzard.com/en/hearthstone/t/german-translations-messy-since-last-update/126281.



    Hosted on Acast. See acast.com/privacy for more information.

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    1 h y 25 m
  • Gamified language learning: neither fun nor educational?
    Feb 26 2025


    In this episode we discuss our experiences of using language-learning apps. Hosts Dr. Ibi and Dr. Joe cover topics including:


    • What is gamification?
    • Loss aversion, quizzes, and immersive learning
    • The (im)balance between vocabulary and grammar
    • Different needs for different audiences
    • Apps such as Duolingo, LingoLegends, Memrise, Influent, and Earthlingo



    Contains some strong (and other types of) language.


    📜 If you would like more Say It Like You Play It content, you can find our BLOG here: https://ibibaxterwebb.wordpress.com/blog-podcast/


    ☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit


    📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt


    Further resources:

    Alvi, I. (2022). Gamification interaction features in language learning apps, brand engagement, and brand-consumer relationship quality. Journal of Content, Community and Communication, 15(8), 210-226. Available via: https://www.amity.edu/gwalior/jccc/pdf/june-2022-15.pdf.


    Shortt, M., Tilak, S., Kuznetcova, I., Martens, B., & Akinkuolie, B. (2023). Gamification in mobile-assisted language learning: A systematic review of Duolingo literature from public release of 2012 to early 2020. Computer Assisted Language Learning, 36(3), 517-554. DOI: https://doi.org/10.1080/09588221.2021.1933540.


    Hosted on Acast. See acast.com/privacy for more information.

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    47 m
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