
S2E5 - God of War: Chains of Olympus
No se pudo agregar al carrito
Solo puedes tener X títulos en el carrito para realizar el pago.
Add to Cart failed.
Por favor prueba de nuevo más tarde
Error al Agregar a Lista de Deseos.
Por favor prueba de nuevo más tarde
Error al eliminar de la lista de deseos.
Por favor prueba de nuevo más tarde
Error al añadir a tu biblioteca
Por favor intenta de nuevo
Error al seguir el podcast
Intenta nuevamente
Error al dejar de seguir el podcast
Intenta nuevamente
-
Narrado por:
-
De:
We head back to Ready at Dawn’s original attempt at putting the power of Olympus on the PSP. Developed alongside God of War II, Kratos’ first prequel feels more like a traditional sequel. Max and Logan decide whether or not putting God of War on the go was a killer idea or just beating a dead centaur.
You can download a copy of this episode's transcript here.
God of War: Chains of Olympus- Developer - Ready at Dawn Studios
- Platform - PlayStation Portable (Remaster released on PS3)
- Release Date - March 4, 2008 (Sept. 11, 2011 on PS3)
- Game Director - Ru Weerasuriya
- Producer - Marc Turndorf
- Combat Designers - Philip Nowell
- Composers - Gerard Marino
- Writer - David Jaffe, Cory Barlog, Marianne Krawczyk, Ru Weerasoria, and Marc Turndorf
- Consultant - Eric Williams
Metacritic - 91/100
Links- God of War: Chains of Olympus Wikipedia
- God of War Timeline
- Soundtrack
- YouTube
This episode was originally recorded on November 15, 2021.
Max’s Twitter
Logan’s Twitter
Researcher, Editor, and Producer – Max Roberts
Hosted by Logan Moore & Max Roberts
Season Art Statue Photo by Simone Pellegrini on Unsplash and designed by Max Roberts
Episode Cover Art Fields by Ales Krivec on Unsplash, designed by Max Roberts
Todavía no hay opiniones