Episodios

  • Retroist Podcast Episode 345 (Jaws)
    Jul 4 2025

    The first time I saw Jaws was on television and I found it terrifying and compelling. After seeing it, I needed to see it again and again. It was one of the first video tapes my family rented and an early purchase of mine once I started getting a discount at Suncoast Motion Picture Company as an employee. That tape was used so often its slip cover was shredded and the tracking on the tape became impossible. I guess what I want to say is, I love this movie. So I am very happy to redo my original Jaws podcast for the 50th anniversary of the film’s release.

    On the show, I talk about one of my early encounters with what might have been a shark at the Jersey shore. Then I move onto the movie itself. I discuss its troubled production, the people in front of and behind the camera, alternate casting, its music, reception, and much much more.

    Jaws changed the movies. While it might have come out in the 70s and I didn’t get to see it in theaters until much later. Every movie I saw in my childhood was different because this film existed. So if you haven’t seen Jaws, please check out out and if you have seen it, I think its time you return to it.

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    37 m
  • Retroist Podcast Episode 344 (Atari XEGS)
    Jun 20 2025

    Over the years, I have been slowly trying to cover all of Atari’s console releases. The first one I talked about, the Atari 5200, was way back in 2009. Well, I am happy to announce that I have finally covered all of the released consoles now with this podcast about the Atari XEGS.

    This console was interesting in that it combined a computer and gaming console in an attractive and cohesive packages. Unfortunately for Atari, releasing it in 1987, was just too little too late. And while there was some initial enthusiasm for the system, it quickly faded, buried under the efforts of Nintendo and to a lesser extent Sega. Still, while it might have failed, it was an interesting effort and worth discussing.

    On today’s show, I talk all about the Atari XEGS. Discussing its designer, the company who made it, its reception, release, and much more. This being an Atari release, I found some great retro audio to include that I hope you enjoy.

    Many consoles have been released that didn’t set the world on fire. That doesn’t mean they should be forgotten. Atari was trying something that certainly had been attempted before, but I think you could argue that they did it best up to this point.

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    26 m
  • Retroist Podcast Episode 343 (Robotron 2084)
    Jun 6 2025

    Arcades in the early half the 80s had a constant flow of new machines. Some were food, you would play them a few times and forget about the, but other’s attracted a crowd. Robotron 2084 attracted a crowd. I can still remember trying to catch glimpse of the screen while adult after adult kept playing the game. Eventually I made my way to the screen and put my quarter in. The experience was intense, but I was hooked.

    On this episode of the Retroist Podcast, I am going to discuss this arcade classic. I start off talking about what an incredible workout the game could be before moving onto the game itself. Then I go over the games evolution, the company and people who made it, its reception, scoring, the world record, and much more.

    The thing about Robotron that makes it so good is that it's a lot of fun when you start out and you're just shooting everywhere. But the game is at its best when it is completely out of control. When you do not expect to survive, and you sometimes do. So the challenge of making this game is to funnel and control the chaos, giving the player of the game just amount of agency to win. But it's always a tightrope that they're walking. And they do it so well with colorful graphics, amazing sound, wonderful level design in a great package. So if you haven't played Robotron in a while, never played it before, go find a way to do so. It's one of the great games of the early 80s, and it's worth your time.

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    28 m
  • Retroist Podcast Episode 342 (Golden Axe)
    May 23 2025

    In the late 1980s, a new multiplayer beat-em-up hit arcades, Golden Axe. It took what other games had done and added new depth to combat, a healthy dose of magic, and wrapped it all in Conan-style sword & sorcery. It wasn’t just a hit with me and my friends, but an international success that spawned multiple ports and sequels, each adding something to the franchise and the brawler genre as whole.

    I loved playing this game in the arcade, but one of my best memories of it was wrapped up in the Sega Genesis version. So I start the show discussing how a game rental turned into the last all-night game sessions I ever had with a childhood friend. Then I move onto the game itself. I talk about the company and people who made it, its release, reception, and technology. While I might not be a Golden Axe master, I have played it through several times, so I also share some of my strategies for the game.

    Golden Axe remains significant for its role in shaping the beat 'em up genre. So significant that it looks like we might be getting a TV show based on it. One can hope that this will lead to future sequels or reimaginations of the original. And why not? With its blend of action, fantasy, and cooperative play, it helped set a new standard and one of its sequels was arguably even better. This is an important title in the history of video games, so I hope you give the show a listen and then go check out the game for yourself. If you can bring a friend, the experience will be all the better.

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    25 m
  • Retroist Podcast Episode 341 (Valley Girl)
    May 9 2025

    A few months ago, I was chatting with my sister and out of nowhere she asked me if I had done a Valley Girl podcast yet. She loves this movie and it has come up a few times over the years. I responded that I hadn’t gotten to it yet and that I would get to it soon. I had actually tried to record it many years ago, in my first year or so of podcast, but I don’t think I handled it well, and never released it. I felt a little guilty and so I decided that I needed to get a Valley Girl episode into the feed.

    I start the show talking about what it was like not having agency in what videos were rented in your house. Being the youngest, I was a little resentful at the time, but now I realize how much richer my life is because of all the movies I was exposed to that I never would have chosen. One of those is Valley Girl, which my sister rented for herself, but I was never one to shy away from new entertainment and I watched it as well multiple times.

    After I finished telling my story I move onto the film itself. I discuss how a Zappa song turned into a lawsuit that didn’t derail a film that has often been described as Vall-sploitation. Other films in this genre were released, but non were as well-made and well-acted as this one. Then I talk about production, the case, the music, the reception, and much more.

    I am not sure why Valley Girl isn’t more popular. Maybe its because its a little rough around the edges, but I find that charming. It, and movies lie, Fast Times at Ridgemont High, helped to establish tropes that other 80s films would borrow, and it deserves to be watched and celebrated.

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    33 m
  • Retroist Podcast Episode 340 (Fantasy Island)
    Apr 25 2025

    I don’t think that Fantasy Island was a show that was meant for the entire family, but with my family’s liberal bedtime and television policy, it became a hit with my sisters and I. Half the time, I didn’t really understand what was going on, but the show was mysterious and exciting. So every week I looked forward to watching it, and when I discovered it was shown in re-runs, I would check it out there as well. Then one day, my sister asked a great questions, “What is Mr. Roarke?”

    It was a simple questions, but would have an effect on how I consumed media moving forward. I start the podcast talking about how that questions came up before moving onto the show itself, where I do find an answer to it. Maybe its not an official answer, but its pretty close. Then I talk about the show’s development, production, cast, broadcast, and much more.

    The idea behind Fantasy Island is strong. Strong enough that they have attempted to re-use the idea multiple times. Which is why I don’t understand how the full run of the show isn’t on physical media. It is a show that’s future I worry about, and I hope it gets a few of you to check it out and/or revisit it.

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    35 m
  • Retroist Podcast Episode 339 (Magnavox Odyssey 2)
    Apr 11 2025

    The Magnavox Odyssey 2 was a contender early on in the video game console world. It had a lot going for it, but it was up against a gaming juggernaut, the Atari 2600, and just couldn’t keep up. Still it is a memorable system and worth spending some time remembering. So, on todays, show I will talk about this often overlooked gaming console.

    I begin by talking about my childhood encounter with the Odyssey came about because of a case of mistaken identity. It was a magical find and surprising highlight of a few family visits that were to follow. Then I move onto the console itself, discussing its predecessor, creator, development, games, accessories, and much more.

    I also sprinkle a good amount of retro audio into the show and return to reading a little bit from the paper. Nothing excessive, but it a few highlights from around the time of the console’s release. This included another pop culture TV event that I think was worth mentioning.

    We have had a lot of consoles that failed. Ones that didn’t last long, but I believe by all measures, the Odyssey 2 was a success. That is why I think it is a shame that not enough people have heard of it or have forgotten it. So please join me while I share the history and some information about Magnavox Geewhizbang console, the Odyssey 2.

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    30 m
  • Retroist Podcast Episode 338 (Chuck E. Cheese)
    Mar 28 2025

    I have met a couple of adults who are unlucky enough to have never visited a Chuck E. Cheese as a kid. Many of them were not able to fathom why anyone would feel affection to the chain. Some of them would be lucky enough to see it through their kid’s eyes’ eventually, but for many, they will just never understand the magic. So on today’s episode of the Retroist Podcast, I want to talk a little bit about that magic.

    I started by discussing my first experience at Chuck E. Cheese. It was a mind-blowing time and one that I wish I could relive. Then I move onto the company itself. I talk about its founding, its founder, its growth, its relationship with Showbiz Pizza, its falls, rebirths and much more. I tried not to go too deep on the business of the company, but instead try to give a solid overview that should work for people familiar with the chain and those who aren’t.

    Chuck E. Cheese was built for kids. It was a message its founder, Nolan Bushnell liked to make sure people working there knew. But this was also a major chain that made history and looked like it was going on to huge things in the early 80s, but having tied themselves to the arcade industry, it was hurt by the crash of 1983. Still, the company managed to dig itself out, refocus and continue. Other companies and food chains have come and gone, but Chuck E. Cheese adapts and survives.

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    27 m