Episodios

  • E20 Proud to Gayme - Clara Mount & Queer Visibility
    Dec 1 2025

    Danielle Reynolds talks to Clara Mount (she/her), Head of Community at Goblins and host of the Re:Play podcast, about the importance of promoting queer visibility. Clara shares her story of growing up in a conservative community, joining a queer tabletop gaming group in college, and using games as a safe way to explore her sexuality. She also discusses the inspiration behind her podcast and her work at Goblins, a new social platform where you can meet new friends (or go on dates) in your favorite video games.

    Find Clara on Facebook and Bluesky as @bubblegumtitan, Instagram as @bubblegum_titan, and LinkedIn as herself.

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    46 m
  • E19 Proud to Gayme - Make Trash, Be Proud
    Nov 1 2025

    Danielle Reynolds chats with Jack Rosetree (they/them), a game designer and freelancer who has worked in nearly every aspect of the tabletop industry. From growing up in a conservative household to having the world’s most supportive wife, Jack opens up about their queer journey and the overlap between queer and neurodivergent identities. They also dig in on why they design games (spite is a powerful motivator, but that’s only half the story) and how their queer identity has impacted their experiences in the industry.

    Find Jack on Facebook, Bluesky, and Discord as @jackrosetree, or check out their games at screentop.gg/@JackRosetree.

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    49 m
  • E18 Proud to Gayme - Dungeons, Dice, & Divas
    Oct 1 2025

    In this episode of Proud to Gayme, Danielle Reynolds sits down with Yass Crit, featuring Bill Skaggs, Mark Cashwell, Ilana a la Mode, and AfroDytee, to explore the fabulous collision of drag and tabletop role-playing. They reflect on early sparks of queer identity through comic book heroes and Wonder Woman spins, before diving into their Gen Con show where the cast was "Jumanjied" into worlds like Candyland, Caution Signs, and Monopoly.

    The group shares how improv and performance blend with dice rolls, creating both chaotic fun and deep attachment to their characters. They talk about the inspirations behind their names, the surprises of stepping into TTRPGs, and the unique challenge of weaving music, dance, and drag artistry into a live role-playing campaign. At its heart, Dragons, Dice, and Divas shows how storytelling, queerness, and performance come together to create unforgettable community magic.

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    1 h y 4 m
  • Episode 17 - Ray Billings & Online Community
    Sep 1 2025
    In this episode, Danielle sits down with Ray Billings to chat about her journey through queerness, creativity, and content creation in the tabletop industry. From discovering that board games could actually be a career, to carving out space online for fans who couldn’t make it to in-person events, Ray shares how she found her footing and her voice in the gaming world. They talk about breaking into the industry with Resonym Games, building community through streaming and media at CEG, and now crafting short-form content and fan engagement as the Digital Content Specialist at The Op. Along the way, they reflect on how content creation is evolving and how platforms shape the communities that grow around them.
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    53 m
  • E16 Proud to Gayme - Dahlia's Diversions for Peculiar Parties
    Aug 4 2025

    Danielle talks with Irene Zielinski of Steve Jackson Games about her identity and writing TTRPGs. They talk about starting queer fashion Facebook groups, learning that lesbian labels are location-dependent, and how not knowing pop culture references can hurt your chances at getting a date. Plus, they talk about indie TTRPGs, Irene being an unofficial 3rd panelist at a convention leading to a job at Steve Jackson Games where she paints miniatures, makes short form videos, and writes/edits for Dahlia's Diversions for Peculiar Parties, among other projects. Irene speaks about how her game, Scurvy Buggers, was all about a found family, which felt so reminiscent of her life. The TTRPG embodies how your connections can change over time.

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    45 m
  • E15 Proud to Gayme - Queer Coven
    Jul 2 2025

    Danielle interviews 9th Level Games’ Adriel Wilson and Bug Boll about their upcoming Queer Coven TTRPG created in partnership with Tabletop Gaymers. Using the Polymorph system, they have taken the new pin collection designed by Danielle and made a thoughtful, cozy game of building community and coming into your magic with your friends to celebrate Tabletop Gaymers 10-Year Gayaversary! The parallels between coming into your queer identity and magic are strong with cute touches like grabbing your 3 favorite beverages. This TTRPG was written by the queers for the LGBTQIA+ community built on the respect for the individual's gender identity, sexual orientation, romantic orientation, and body autonomy. They talk about building character sheets and the trolls in our everyday lives that inspired the antagonist, which can be used in your campaigns. We end the episode mentioning other future Queer Coven collaborations people can look forward to starting at GenCon and beyond!

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    45 m
  • E14 Proud to Gayme - PopHaus Collective
    Jun 1 2025

    On this episode of the Proud to Gayme podcast we talk with Robert Freeman Smith & Josh Kemper of PopHaus Collective. They discuss Queer journeys and marriage traditions, as well as the journey behind PopHaus Collective. Formed in the early days of the pandemic, PopHaus Collective is the team behind the party game 'It's Kind of a Fun Story'. A party game about telling stories and getting to know each other, 'It's Kind of a Fun Story' now has a number of expansion sets, including a Pride Deck. They also give us a special sneak preview of a new game in development, 'Bacon Lettuce Throwdown'.

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    40 m
  • E13 Proud to Gayme - Cardboard Time
    May 8 2025

    We kick off the second season of Proud to Gayme with Arwen Kathke, the host of the Cardboard Time, a youtube channel turned podcast. She talks about her gender transition and no longer feeling comfortable making video reviews. Months later after ending the youtube series, still seeking a creative outlet to talk about games, she released the first episode of the Cardboard Time podcast on November 3, 2020 and has been releasing biweekly episodes since. She reviews games as well as interviews guests hoping to bring a bit of visibility to the human side of the industry with interviews and discussions with the publishers, artists, and designers of the games we play.

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    1 h y 1 m