Pratchat - a Terry Pratchett and Discworld book club Podcast Por Splendid Chaps Productions arte de portada

Pratchat - a Terry Pratchett and Discworld book club

Pratchat - a Terry Pratchett and Discworld book club

De: Splendid Chaps Productions
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Join writer Elizabeth Flux and comedian Ben McKenzie on their six(ish) year mission to read every Terry Pratchett novel – not just the Discworld ones! They’ll read one a month, and discuss them with special guests, puns and footnotes. Episodes released on the 8th of each month (Australian time); check pratchatpodcast.com and the end of each episode for notice of the next book, and send in questions to us via social media! The explicit tag represents a fairly average Australian level of coarse language.Elizabeth Flux and Ben McKenzie Arte Ciencias Sociales Historia y Crítica Literaria
Episodios
  • Sand of the Scrounge Wizard (Discworld II: Missing, Presumed...!? computer game)
    Feb 7 2026

    Writer and game designer Kat Clay joins Liz and Ben to point and click on Rincewind once more, as we discuss the 1996 graphic adventure game Discworld II: Missing, Presumed…!? from Perfect Entertainment.

    When the wizard Windle Poons dies, no-one comes to collect his soul – and this isn’t the first time Death has been derelict in his duty. Something must be done, and the Archchancellor knows just the man for the job: so-called wizard and veteran videogame protagonist, Rincewind! Can he – that is to say, you – navigate an ever more fiendish chain of elaborate tasks to summon Death, and persuade him to go back to work? Or will the Disc be doomed to immortality?

    The first Discworld point-and-click graphic adventure, released in 1995, was a hit. So of course Perfect Entertainment – the merged form of Teeny Weeny Games and Perfect 10 Productions – returned just one year later with a sequel. While not quite as well known as the original, Discworld II: Missing, Presumed…!? (or Discworld II: Mortality Bytes in the US) once again features Eric Idle as Rincewind, a cast of thousands (voiced by three), and a plot constructed from bits of Discworld novels (mostly Reaper Man and Mort). It also features an original song written and performed by Idle, a brand new visual style, and more fourth wall breaks than you can shake a Suffrajester at. The team, headed by Angela Sutherland and Gregg Barnett, would go on to produce one more Discworld game: Discworld Noir, a brand new story with an original protagonist. But like its stablemates, Discworld 2 is currently out of publication.

    Have you played Discworld 2? Did you find it easier than the first one? Was it written with an awareness that women play videogames? Do you prefer the cel-animation look of this game, or the cartoony pixels of the first one? Does it feel more like the Discworld, or a spin-off from Monty Python? And for subscribers especially, would you like to watch Ben stream these games and play along? Join our online conversation by using your fingers with the social media platform, and then clicking on the hashtag #Pratchat92.

    Guest Kat Clay (she/her) is a writer of fiction and tabletop roleplaying games from Melbourne, Australia. Her writing is mostly horror, and has included short stories, game reviews, novellas and hopefully an upcoming full-length novel. Kat won a Silver ENNIE award for her Call of Cthulhu adventure, The Well of All Fear, and her recent modern-day Cthulhu adventure, Resort, won Best Scenario at the 2025 Australian Industry Roleplaying Awards. You can find out more about Kat, and read some of her work, at katclay.com. You can also find her on social media, including Bluesky as @katclay.com, and buy her adventures via DriveThruRPG – where they’re all bestsellers!

    You can find episode notes and errata on our web site.

    Next month we’re getting schooled in legends and lore via Pratchett’s collaboration with Jacqueline Simpson, The Folklore of Discworld! We’ll be looking at the third edition, which references all the novels up to Raising Steam. Send us your questions via email (chat@pratchatpodcast.com), or send us a magpie via social media using the hashtag #Pratchat93.

    Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

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    2 h y 18 m
  • We Can Reference It For You Wholesale (The Discworld Companion)
    Jan 7 2026

    Liz and Ben do a little light Summer reading as they tackle one of the biggest Discworld books of all – Terry Pratchett and Stephen Briggs’ The Discworld Companion, in all its various editions (but mostly 2021’s The Ultimate Discworld Companion).

    From the Abbott of the History Monks, to dimensionally-displaced traveller Jack Zweiblumen, the Discworld Companion is an alphabetical encyclopaedia of everything Discworld! Flip to your favourite character, location or thing from across the Disc, and rediscover what made you fall in love with this world all over again.

    After Stephen Briggs started adapted the Discworld novels for the stage, he started to make notes about how the pieces of this fictional world fit together. He started by suggesting it would be possible to draw a map of Ankh-Morpork, and then advanced to trying to encompass the whole of the world in a single reference work. That was in the 1990s, at the height of Discworld’s fame and success – and before the world wide web was on everyone’s desk (or in everyone’s pocket). But there have been four major editions (and multiple other revisions) of The Discworld Companion since then, each bigger than the last – and the Dunmanifestin expanded edition of The Ultimate Discworld Companion is probably the biggest Discworld book of all time!

    Do you have a copy of the Companion? Which edition is it? How do you read it, and what are your favourite entries? What would you compile an encyclopaedia about, and what would you put into the Discworld Companion if you got the chance? And do you know where Mr Harris and the Blue Cat Club come from – if they come from anywhere? Let us know your answers via social media (optionally using the hashtag #Pratchat91), send us an email, or comment on our website to join the conversation!

    You can find episode notes and errata on our web site.

    Next month it’s back to the digital Discworld, as we play and discuss the second Discworld adventure game, Discworld II: Missing, Presumed…!? (aka Discworld II: Mortality Bytes.) Send us any questions you have via email (chat@pratchatpodcast.com) or social media, optionally using the hashtag #Pratchat92.

    Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

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    1 h y 34 m
  • Mind the Ginnungagap (Raising Steam)
    Dec 7 2025

    Psychologist Craig Hildebrand-Burke rejoins Liz and Ben as we don our flat caps and anoraks, as we make sense of Terry Pratchett’s penultimate Discworld novel, 2013’s Raising Steam.

    Dick Simnel has created Iron Girder, the Disc’s first steam engine – and he’s brought it to Ankh-Morpork seeking an investor. He finds one in Sir Harry King, who is keen to be known as the King of something other than what brought him his wealth. As excitement and interest in the “steam engines” starts to build, Lord Vetinari sees its potential – but only if someone oversees this new enterprise on behalf of the city. That someone is, of course, Moist von Lipwig, who is in need of a new way to live dangerously. And dangerous it will be, since the conservative dwarf grags are once again moving against their progressive King. They’re attacking anything too new to be traditionally dwarfish – which means modern dwarfs, clacks towers, goblins with jobs…and the steam train…

    Terry Pratchett clearly had a love of steam engines – he particularly requested a steam roller be the thing to destroy his unfinished works after his death. This at least partly explains why – instead of the announced Raising Taxes – the next Moist von Lipwig book would see him helping to bring the Discworld into the age of steam. Written in 2012 and 2013, as Pratchett’s illness started to worsen, it had a troubled journey into existence, with Rob Wilkins writing in the official biography that ‘the real triumph of Raising Steam was that it existed at all.’ But while it might lack the sharpness of plot and theme and structure that mark Pratchett’s best work, there are still plenty of great jokes, characters, observations and ideas in Raising Steam – especially for the Discworld fan who’s also a bit of a gunzel (that’s Fourecksian for “train spotter”).

    Have you read Raising Steam? How do you rate it, compared to the previous novels in the series? How many words did you have to look up? What were your favourite allusions to the history of steam, and to railway fiction, that we didn’t mention? Get aboard the comment train by using the hashtag #Pratchat90 on social media, or comment on our website, to join the conversation!

    Guest Craig Hildebrand-Burke (he/him) is an educational and development psychologist who last joined us way back in January 2020 for #Pratchat27, “Leshp Miserablés”, to talk about Jingo. He specialises in working with neurodivergent children and young people and their families, as well as d/Deaf and hard of hearing children and families. We can’t advertise his actual practice, but you can find him on Instagram as @craighbpsychologist. (There are only a few posts in the grid, but he shares a lot of great stuff as reels!)

    You can find episode notes and errata on our web site.

    Now we’re nearly at the end of the Discworld, it’s time to make sense of it all – so next month, we’ll be sifting through the A-Z of the series, The Discworld Companion! (We’ll be using The Ultimate Discworld Companion as the default, but any version you have should do!) Send us any questions you have about this encyclopaedia-like tome via email (chat@pratchatpodcast.com), or send a clacks over your social network of choice using the hashtag #Pratchat91.

    Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

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    2 h y 24 m
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