What does it feel like to finally ship a game eight years in the making? Jamey Stegmaier opens up about the emotional weight of launching Vantage, as well as his first ever gaming cruise, while Mitchell and Jamey share tips on how to teach games effectively—and why being present matters more than ever. In this thoughtful and heartfelt episode, Mitchell Whitfield and Jamey Stegmaier reflect on the creative journey and emotional impact of launching a board game—specifically, Jamey’s long-anticipated Vantage. They explore the tension between fan excitement and creator burnout, and why it’s important to enjoy the moment instead of rushing to “what’s next.” Jamey also recounts his first-ever board game cruise through Norway’s stunning fjords, where he connected with 200 gamers, explored beautiful ports, and discovered new favorite games like Saltfjord, Farshore, Port Royal: The Dice Game, and Bomb Busters. The duo then shifts gears into a practical yet personal discussion on teaching games. They share their top strategies for guiding new players—including why overview first matters, how to run a practice round without overwhelming players, and ways to avoid “alpha gaming” while still being helpful. It’s a conversation that blends strategy, philosophy, and community in all the best ways. Vantage board game, Stonemaier Games Vantage, Kinfire Chronicles, board game therapy, comfort games, board game anticipation, board game hype, Roth Chip Theory, Tend IV Studio, Runar board game, gaming cruise, Fjord games, Linda’s Fudge Cake, therapeutic board games, board game psychology, board games under $50, games with great table presence, Mistborn board game, surprise game mechanics, best value board games, Dice Miner, Fire Tower game, 20 Strong game, Sushi Roll board game, Red Rising Stonemaier, Spots board game, Compile card game, tactile board games, beautiful board games, Stonemaier Games podcast, board games we played at 13, Daggerheart RPG, Critical Role, Daggerheart, nostalgic board games, Scotland Yard board game, Blarney board game, Magic The Gathering, board game memories, cooperative board games, RPGs vs board games, legacy games history, Dungeons and Dragons influence, Stonemaier Games podcast, board game stories, board game podcast, Jamey Stegmaier, Mitchell Whitfield, Board game reviews, board game unboxing, tabletop gaming, tabletop games, board games, board game design, game highlights, board game highlights, board game trivia, board game memories, game night tips, D&D, RPG, RPGs, RPG board games, rpg game reviews, rpg reviews, board game podcast, Watergate board game, historical board games, Comic Hunters game, Night of the Ninja, Fringe board game, NHL board game, board game design challenge, Stonemaier Games, Jamie Stegmaier podcast, punctuation in games, board game night treats, Vantage board game, Jamey Stegmaier Vantage, Stonemaier Games Vantage, board game launch experience, game design process, board game cruise, Saltfjord board game, Bomb Busters board game, Farshore Everdell sequel, Port Royal Dice Game, how to teach board games, alpha gaming tips, tactile learning in games, board game community, board game podcast “Don’t forget to enjoy what’s in front of you. Be in the moment—there’s always time to worry about what’s next.” — Mitchell Whitfield" "Teaching isn’t just about rules—it’s about helping someone feel the game.” — Jamey Stegmaier
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