Episodios

  • Tracy Fullerton at Playthink: 4/16/25
    Apr 25 2025
    On this episode of Playthink, we welcome game designer and scholar Tracy Fullerton as we explore her book, The Well-Read Game: On Playing Thoughtfully — co-authored with Dr. Matthew Farber. Game designer and USC Games alumnus Maynard Hearns hosts this conversation about the themes of the book, which invite us to examine the ephemeral, emotional, and deeply personal experiences of play, the stories that we tell ourselves while playing, the feelings that linger, and the subjective meanings we create.
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    1 h y 3 m
  • TreaAndrea Russworm at Playthink: 3/26/25
    Mar 26 2025
    On this episode of Playthink, Professor TreaAndrea Russorm, Director of the Radical Play Game Design Lab, and Post Doctoral Scholar M. Coopilton discuss how games shape civic engagement, power structures, and democracy. We dive into the ways that interactive media can challenge or reinforce social hierarchies and inspire new forms of Play.
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    1 h y 3 m
  • Sam Roberts at Playthink: 2/19/25
    Feb 20 2025
    On this episode of Playthink, Game Designer Sam Roberts and Eric Park discuss Robert's essay on class systems in Final Fantasy Tactics and other RPG's. The conversation ranges far and wide from the narrative potentials for system designs around class to the ways that playing with class in games can offer real world opportunities for change.
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    48 m
  • Christal Rose Hazelton at Playthink: 11/12/24
    Nov 13 2024
    On this episode of Playthink, Narrative Designer Christal Rose Hazelton and Bryan Sng Yong about Hazelton's work on Apex Legends, crafting authentic characters from diverse backgrounds, and using feedback to refine portrayals of characters. She has some great advice for young creatives on finding their voice in the industry — especially those from underrepresented backgrounds.
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    58 m
  • Eric Zimmerman at Playthink: 9/15/20
    Sep 16 2020
    On this episode of Playthink, Eric Zimmerman and Tracy Fullerton discuss the recently released “The Infinite Playground,” the final book by visionary game designer Bernie De Koven, written with Holly Gramazio and edited by Celia Pearce and Eric Zimmerman.
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    1 h y 9 m
  • Bonnie Ruberg at Playthink: 9/10/19
    Sep 11 2019
    Bonnie Ruberg's work explores gender and sexuality in digital media and digital cultures with a focus on queerness and video games. On this episode of Playthink, Ruberg discusses their book "Video Games Have Always Been Queer" with Jeff Watson.
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    56 m
  • Liz Ryerson at Playthink: 4/23/19
    Apr 24 2019
    Liz Ryerson is a composer, critic and occasional game designer and podcaster. On this episode of Playthink, Liz and USC Games professor Jane Pinckard discuss her work across games, journalism and the future of game workers. NOTE: There were audio issues with recording this session, but we've done our best to make the audio work!
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    1 h y 6 m
  • Paul Slocum at Playthink: 3/26/19
    Mar 26 2019
    Paul Slocum is an artist, software developer, curator, and musician based in Pasadena, California. He is director of a new media art gallery called And/Or Gallery that exhibits digital art and develops software for digital art displays and music. On this episode of Playthink, Slocum and Tracy Fullerton talk about art games, curating digital art and art in the age of play.
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    1 h y 2 m