Playmakers - The Game Industry Podcast Podcast Por Jordan Blackman arte de portada

Playmakers - The Game Industry Podcast

Playmakers - The Game Industry Podcast

De: Jordan Blackman
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Jordan Blackman interviews the leaders and legends of the video game industry so that you can succeed with your game project, career, or venture. Discover how you can produce, market, and operate games more successfully so that your career can be more satisfying and impactful, whether you're a game designer, engineer, or entrepreneur and whether you work at a studio, publisher, brand or startup. Jordan is an industry insider, who has worked as a Senior Producer at Ubisoft and a Lead Designer at Zynga. Since 2012, Jordan has been helping clients like EA Sports, AMC Networks, The Pokemon Company, Ellen Degeneres, and Capcom create and grow hit games. In each episode of Playmakers, he goes to work uncovering valuable insights, tactics, and know-how from a wide range of entertaining personalities including designers, writers, product managers, technologists, studio founders, executives, and more. Why? So that you get practical perspectives and insights week after week. No matter your experience or discipline, this is the show that can level you up on everything from raising funds to live operations, and everything in-between. Oh, and you'll have fun every step of the way, because there's a magic sprinkle of goofiness in each episode. So thwack that subscribe button and buckle your safety belt, 'cus this here is the wildest ride in the metaverse.Copyright 2021 Bright Black Associates Ciencia Ficción Economía Exito Profesional
Episodios
  • The Mindset of Personal Success in the Game Industry, with Tommy Tallarico
    Sep 15 2021
    In this episode:

    Jordan sits down with legendary video game composer, producer, and entrepreneur Tommy Tallarico, whose career spans over 30 years in the gaming industry. Known for his work on iconic titles like Prince of Persia, Earthworm Jim, and MDK, Tommy shares his inspiring journey from homelessness to launching major projects such as Video Games Live and the new Intellivision Amico console. This episode dives deep into Tommy’s mindset for success, offering advice on goal-setting, perseverance, and the importance of networking. Tommy also discusses his approach to creating successful video games and his passion for bringing back family-friendly gaming experiences.

    Topics covered:
    • How Tommy broke into the video game industry
    • His journey working on iconic games like Prince of Persia and Earthworm Jim
    • Tommy’s vision for the Intellivision Amico and how it aims to bring back family gaming
    • Insights into building successful development teams and working with indie developers
    • The future of video games post-pandemic and the impact of remote work on creativity

    For more game industry tips:
    • Learn more about Jordan & Bright Black
    • Listen on iTunes | Spotify (Support the show and leave a review)
    • Visit www.playmakerspodcast.com for the full blog post and more!

    Episode Timestamps:

    [01:43] Tommy's early career journey: from game tester to game audio

    [06:30] First big break with Prince of Persia and redefining sound design in games

    [10:15] Tommy’s mindset on success

    [13:10] Goal-setting and climbing metaphorical mountains in your career

    [17:10] Networking and why selling yourself is key to success

    [20:00] The importance of passion and genuine connection with others

    [24:10] Intellivision Amico and the return of couch co-op gaming

    [32:15] How Amico offers a unique digital board game experience

    [36:00] Working with indie developers and offering personalized development support

    [40:50] The impact of COVID-19 on game development and team collaboration

    [44:20] Tommy’s final thoughts on on success and his future projects


    Resources & media mentioned in this episode:
    • Connect with Tommy on LinkedIn
    • Check out more of Tommy’s work
    • Meet Amico!
    • Connect with Tommy on Instagram
    • Watch "The Secret" Documentary
    • The Secret (Book byRhonda Byrne)
    Más Menos
    47 m
  • How to Create Breakthrough Worldwide Hits, with Amy Jo Kim
    Sep 8 2021
    In this episode:

    Jordan sits down with Amy Jo Kim, a game designer, community architect, and innovation coach, named by Fortune as one of the “Top 10 Influential Women in Games.” Amy Jo has contributed to hit games like The Sims, Rock Band, Ultima Online, and Covet Fashion, and has worked on non-gaming products such as eBay, Netflix, and NYTimes.com. She is also the author of “Community Building on the Web” (2000) and “Game Thinking” (2018).

    Amy Jo dives deep into her concept of “Superfans” and explains why they are critical to achieving market success. She discusses her approach to creating innovative products, how to find superfans early, and how this methodology can scale projects to achieve global success.

    Topics covered:
    • What are “Super Fans” and why they are critical to getting a “beachhead” in the market
    • Why the “Fast Follow” method limits growth potential
    • How to quickly find and engage with Superfans to grow your product
    • How to create innovative projects that scale in a BIG way
    • Amy Jo’s Superfan Challenge: A free challenge designed to help teams identify their superfans

    For more game industry tips:
    • Learn more about Jordan & Bright Black
    • Listen on iTunes | Spotify (Support the show and leave a review)
    • Visit www.playmakerspodcast.com for the full blog post and more!

    Episode Timestamps:

    02:58 Introduction to Amy Jo Kim and her journey in the gaming industry

    06:26 Combining game design with innovation across industries

    07:44 The power of Superfans: engaging early adopters to drive product success

    12:12 Avoiding the “Fast Follow” strategy: learning from copycat games

    16:14 Testing your core game loop with superfans and early adopters

    20:07 The role of Superfans in evolving game design

    22:06 Why tuning the core loop is essential for success

    25:38 The connection between the core loop and player journey

    28:22 Using Superfan techniques to build a community

    34:43 Identifying superfans in casual games

    38:31 Join Amy Jo Kim’s Superfan Challenge

    Resources & media mentioned in this episode:

    Connect with Amy Jo Kim:

    • Amy Jo on LinkedIn
    • Amy Jo on Twitter
    • Take Amy Jo’s FREE challenge: Superfan Challenge
    • Check out Game Thinking: GameThinking.io
    • Amy Jo's Podcast: Getting2Alpha
    • Books by Amy Jo Kim:
    • Game Thinking: Innovate Smarter &...
    Más Menos
    41 m
  • Shots On Goal, with Jon Radoff
    Aug 25 2021
    In this episode:

    Jordan sits down with Jon Radoff, the founder of Beamable,the creator-centric platform for building live games in Unity. Jon's career spans across multiple areas of the game industry, from building one of the first commercial internet games to leading the development of popular mobile games like Game of Thrones Ascent and Star Trek Timelines. Jon shares his insights on building successful games by taking multiple "shots on goal," balancing creativity with data, and understanding when to pivot or push forward with a project. He also dives into the future of the metaverse and how it could impact game development.

    Topics covered:
    • Jon’s entrepreneurial journey and how Beamable evolved into what it is today
    • Key tips and techniques for getting your game off the ground
    • The balance between iterating on a game and deciding when to move on to a new project
    • Why you should get user feedback before you even have a playable version of your game
    • How to know when it’s time to throw in the towel on a project
    • The future of the metaverse and how creators will shape it

    For more game industry tips:
    • Learn more about Jordan & Bright Black
    • Listen on iTunes | Spotify (Support the show and leave a review)
    • Visit www.playmakerspodcast.com for the full blog post and more!

    Episode Timestamps:

    [03:16] Jon’s start in games: creating one of the first commercial games on the internet

    [08:26] Moving into mobile games and the creation of Game of Thrones Ascent

    [10:15] How to balance creativity and data in game development

    [13:00] The importance of taking "shots on goal" in game design and business strategy

    [17:53] When to start testing and gathering feedback on game ideas

    [20:05] Building an audience and gathering feedback before having a playable game

    [25:22] Lessons learned from Star Trek Timelines and using real-time data from players

    [28:30] Managing risk and deciding when to stop working on a game

    [31:45] Balancing iteration time versus moving on to a new project

    [35:03] Creativity in game development versus pure data-driven design

    [38:25] The future of game creation and Beamable’s vision

    [44:43] Jon’s thoughts on the metaverse

    Resources & media mentioned in this episode:

    Connect with Jon:

    • Jon on LinkedIn
    • Jon on Twitter
    • Jon’s Blog

    Check out Beamable:

      Más Menos
      51 m
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