Over Coffee® | Stories and Resources from the Intersection of Art and Science | Exploring How to Mak Podcast Por Dot Cannon: Public Speaker & New-Media Reporter arte de portada

Over Coffee® | Stories and Resources from the Intersection of Art and Science | Exploring How to Mak

Over Coffee® | Stories and Resources from the Intersection of Art and Science | Exploring How to Mak

De: Dot Cannon: Public Speaker & New-Media Reporter
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Would you like to know more about the art of twenty-first century "cool stuff" that's changing our world? Such as: robots, space exploration, new media, wearable technology and other innovations that will be making people go, "Wow!" in the future? Along with the ways new technologies, new ways of thinking and new opportunities are influencing social change? Two Maverix® Multimedia presents Over Coffee®. Arts-oriented STEAM enthusiast Dot Cannon used to daydream through science class and dread math class. And now, she sees how both of these can be painless when applied to making wearables, programming robots, telling a spacecraft what to do or creating a VR entertainment experience. She and her interview guests will show you how the intersection of art and science can mean opportunities to express your creativity, find new resources for learning, and see what's coming next.Copyright 2025 Over Coffee® | Stories and Resources from the Intersection of Art and Science | Exploring How to Mak Arte Ciencias Sociales
Episodios
  • Navigating the "Magic"
    Jul 14 2025

    "In the next ten years, I think we're going to see magic," says Metaverse strategist, entrepreneur and community builder Eddie Avil.

    "...As a creator, I think (we're) sitting in the most fantastic point in human history."

    We're at a crossroads, he goes on to explain, where our choices are crucial.

    "I think (we'll have an) exciting world if we do the right things (with AI)," he says.

    Eddie has numerous ideas on ways creatives can navigate current developments in XR and AI, towards a more human-centered Metaverse.

    And he's no stranger to creating XR magic.

    XR and innovation

    Eddie is the Founder of XR India Summit, a Metaverse and Web 3.0 gathering. Designed as a movement, rather than simply an event, XR India Summit's mission is to empower the community to create the people-centered next edition of the Internet.

    He's also the Founder of XROM, a Mumbai-based AR/VR/MR focused Marketplace/Digital News Magazine. In addition, he is the host of two podcasts, as well as the Metaverse Strategist for leading Indian entertainment conglomerate Shemaroo, which has entertained audiences for more than six decades.

    From problem-solving to world-changing

    Often, Eddie says, the innovations he creates are in response to a question: "How do we solve this problem?"

    In 2019, that question led him to create Immersion, India's first international VR film festival and conference.

    Along the way, he and his team circumvented the problem of "no affordable VR cameras available" by constructing their own virtual-reality camera and rig. They would go on to use these new implements to create India's first 3D virtual reality award-winning horror short film, Crackle.

    

    Eddie talked about his creative journey, the challenges he sees today with the proliferation of AI and its future convergence with XR, and his perspective on ways to make the future your own, as a creator.

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    43 m
  • ILO: Adaptable, Open-Source AND Cute
    Jul 7 2025
    Over Coffee® is on Fourth of July weekend hiatus. Please enjoy this reposting of one of our top episodes of early 2025!

    The ILO educational robot, from Quimper, France, is available for pre-order in the U.S.!

    And ILO is unique in several ways.

    Designed to teach programming progressively, it initially takes beginning students through elementary block-coding lessons. Then, as the students continue their learning journey, lessons become more involved.

    Ultimately, the student will be able to program ILO by using the Python programming language.

    In addition, ILO is designed to move both forward and sideways. And it's open-source, allowing users to 3D print their own accessories and customize their robots.

    Plus, it's built for durability, with replaceable or easily-reparable components. Conceivably, a student could receive an ILO robot in elementary school, and use it throughout their entire academic career--including college.

    (It's also extremely cute, with huge eyes and a small mouth that looks on the verge of smiling!)

    In this interview from February 2025, just before the first models shipped, ILO Founder Simon Le Berre shared the story of creating his innovative educational robot, explained its capabilities and discussed what may be coming next!

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    21 m
  • Creativity Outside the "Bots"
    Jul 1 2025
    This post and podcast are for informational purposes, and are not intended as medical advice. Please contact a healthcare professional with any medical-related questions.

    Will human creativity become obsolete, with the advent of AI?

    Absolutely not, says cognitive neuroscientist Dr. Adam Green.

    In fact, he says, quite the opposite is true.

    Adam, who is the Co-Founder of the Society for the Neuroscience of Creativity, will be giving a presentation on Thursday, October 9th, at the Center for BrainHealth® in Dallas, Texas.

    The title: "Unleashing Imagination: The Creative Brain and AI".

    And Adam, who also serves as both the Editor-in-Chief of the Creativity Research Journal and the Lab Director at Georgetown University's Lab for Relational Cognition, will be drawing on his considerable background in exploring the brain processes behind learning and human creativity.

    A milestone for SFNC

    2025 marked the ten-year anniversary of the Society for the Neuroscience of Creativity. The mission of this professional society, according to their website, is to "foster advances in all areas of creativity research", and to communicate these research findings.

    The goal? A better world, in all aspects of our lives including education, industry and the arts.

    Members of SFNC include scientists, academics, businesspeople and, of course, members in the creative disciplines. As they continue exploring the various aspects of creativity, SFNC offers a number of virtual and in-person events, and they're also inviting "Creativity Moonshot Ideas" from everyone, for their 2026 conference!

    Adam talked about his background, shared some of his findings on creativity and discussed the ways creatives can implement artificial intelligence to enhance, as opposed to replacing, their talents.

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    28 m
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