
Oob - Session 38
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Foundry got weird this week. Summoning circles hijacked druid spells, invisible monsters strutted around with neon auras, and item trades… well, the abyss eats well these days.
But the graveyard? That’s where it got interesting. A statue no one could move. A sound no one could ignore. Then—three clawed nightmares burst from the earth.
By the time the dirt settled, Cliff had vanished underground, Nephir was clinging to the surface by a boot, and Bramble’s badgers were tunneling like furry siege engines to save them. Mecoo barely escaped being buried alive thanks to the angriest fiery teleport I’ve ever seen, and Tim’s “protector” cannon once again stole the spotlight.
We didn’t win. We didn’t lose. But you’ll want to hear why this fight ended in a draw—and why I’d run it again in a heartbeat.