Not Just Tactics Podcast Por Tony Muno & Joe Lee arte de portada

Not Just Tactics

Not Just Tactics

De: Tony Muno & Joe Lee
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Not Just Tactics is a Warmachine podcast featuring fresh perspectives on the game and its community. This will be done through product review, game play mechanics, tactics, lore, and various other content.

© 2025 Not Just Tactics
Episodios
  • He Brought A Bazooka To A Troll Fight And Still Forgot The Objectives
    Nov 10 2025

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    A chicken jack shouldn’t decide a heavyweight brawl—but today it did, and that surprise set the tone for a fast, funny, and insight-packed round table session. I sit down with Angus and Chris to relive a 50-point Mark IV clash, admit we forgot objectives on a four-by-six battlefield, and extract the real lessons: how the new unit movement reshapes threat ranges, why precise timing turns “safe” distances into traps, and what it takes to keep games welcoming for returning and brand-new players.

    We zoom out from the table to the scene. Chris walks through running Marvel Crisis Protocol events and what local stores are doing with Warmachine formats. A listener review from someone returning after Mark II sparks a broader look at why the game’s lore and community matter: the best experiences happen when models, stories, and mechanics click. That’s where faction chatter lands—Kithguard anticipation and Cryx efficiency.

    Hobby time gets practical. We lay out time-saving techniques that actually work: makeup sponges for textured layers, speed paints for leather and fur, acrylic markers for rivets and edge highlights, and the case for switching from rattle cans to an airbrush to prime year-round. Transport and storage come under the microscope too—magnets over foam for dynamic sculpts, fewer broken bits, faster setup. We even trade assembly war stories and explain why better instructions and more plastic kits are a quiet revolution. Add the promise of a consolidated rulebook with maps and timelines, plus improving event streams, and the future looks bright.

    If you love sharp gameplay, strong hobby advice, and a community that laughs through the misplays, you’ll feel at home here. Hit play, then tell us your MVP model and one tip that helped you teach a new player. If this episode helped or made you smile, subscribe, share it with a friend at your local store, and leave a review so more players can find the show.

    Music made by Y. Will

    Facebook Page: https://www.facebook.com/profile.php?id=61579772015913

    Email us at: NotJustTactics@gmail.com

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    1 h y 23 m
  • What Do Undying Oaths Teach A Living Hobby?
    Nov 3 2025

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    Souls, maps, and a 2 a.m. finals—this one has it all. We kick off with our leap into Crix for Mark IV and plans for a 2v2 that finally uses full objectives and scenario play, then rewind to a bleary-eyed but uplifting Worlds recap. England’s 5–0 run and Team USA’s podium weren’t just results; they were a reminder that the Warmachine community is buzzing with encouragement, humor, and a fresh willingness to help new players get in the game.

    From there we get practical. An apology for a potential misunderstanding, then we talk about a kid-friendly on-ramp: quick-start rules that actually teach, inexpensive minis (hello, 3D prints) for demos. We also cover small upgrades with big impact—why mouse pad mats beat vinyl for stability, how map themes set the mood, and where pricing makes it easier to scale a club night.

    Then it’s time to open the crypt. Our Graveborn deep dive tracks the Deathless from sealed tombs to uneasy alliances, with Infernal factions playing both sides for souls. Anathia, the Imperishable Desolation, rises through a blend of vanity, provocation, and promise, bringing Execrators, Barrow Ghouls, and Charnel Hounds to the field. Even at journeyman levels, the rules nod to the narrative: soul denial, control tools, and stalwart protectors that make leadership matter. We weigh aesthetic debates with a smile—oversized armor and tiny heads are practically a Warmachine rite of passage—and look ahead to how subfactions might power up on full release.

    All of this loops back to why we play: we want tables that welcome, teach, and challenge. Whether you’re chasing podiums or painting with your kids, there’s room here to grow. If you’re curious about Cryx, Graveborn lore, or how to build a healthier local meta, hit play and join the conversation. Subscribe, share this with a friend who loves a good undead story, and tell us: is your scene chill hobby nights, or tournament grind?

    Music made by Y. Will

    Facebook Page: https://www.facebook.com/profile.php?id=61579772015913

    Email us at: NotJustTactics@gmail.com

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    48 m
  • Nightmare Empire 101
    Oct 27 2025

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    The Nightmare Empire doesn’t want your land. It wants your aftermath. We take you from Toruk’s centuries-long hunt for dragon heartstones to the brutal bargain that delivered Blighterghast’s heartstone and tipped the Dragon War. Along the way, we map how Cryx weaponizes time, turns necrotite into industry, and uses espionage to bend entire campaigns toward harvest.

    We also get practical. With Angus from our local group, we dig into the Command Starter to show how the lore becomes pressure on the table. Wraithbinder Nekane hardens spectral lines and punishes exposed models with Hellspike’s incorporeal payoff. Hades steals the spotlight as a soul-fueled artillery platform that ignores cover, interposing models, and math you thought was safe. The Furies arrive as fading executioners, their wails eroding flesh and armor alike. If you’ve wondered what “soul economy” really means in play, this breakdown makes it click.

    Then we zoom in on two standout casters. Eviscerus, a six-century necrotech, plays like a scrapyard genius—repair lines, recycle engines, and steady pressure that grows as the battlefield falls apart. Mortenebra is the cold mind of the faction, a Convergence defector whose Necrogenesis blends machine logic with Cryxian deathcraft. Her rise under Deneghra’s shadow and against Dekathus’ blunt mandate shows how Cryx advances: not just with might, but with method. Finally, we share hopes for where Cryx goes next—faster thrall units, deeper spectral control, and casters who expand the faction’s identity without losing its ruthless efficiency.

    Whether you’re lore-hungry or list-building, this is a tour through Cryx that connects story to strategy. If you enjoyed the episode, follow the show, leave a review, and share it with a friend who’s eyeing the Nightmare Empire. What Cryx model or caster would you build around next?

    Music made by Y. Will

    Facebook Page: https://www.facebook.com/profile.php?id=61579772015913

    Email us at: NotJustTactics@gmail.com

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    50 m
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