Non-linear Paths with Obstacles
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Starting with a seemingly random quote from "Tiny Experiments" by Anne-Loure Le Cunff, I riff off the idea of non-linear paths through RPG adventures.
I draw on Jamison's idea about the Obstacle and its three stages.
Overall, this is me animatedly talking about how I prep for my games right now.
Thanks to everyone who is supporting the show on Patreon!
Thanks to Anthony for calling in (even if I didn't use it yet)!
Game on!
Jamison's "Gamemastering": Gamemastering: Amazon.co.uk: Jamison, Brian: 9781448675432: Books
OR amazon.co.uk/Gamemastering-Brian-Jamison/dp/144867543X
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