Nice Games Club - a gamedev podcast!  Por  arte de portada

Nice Games Club - a gamedev podcast!

De: Ellen Stephen and Mark
  • Resumen

  • The podcast where nice gamedevs talk gaming and game development. Nice!
    © Nice Games Club, Noble Robot
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Episodios
  • Creative Process & Workflow for Music (with Kobe Anthony (aka MEMODEMO))
    Jun 7 2024
    As MEMODEMO, Kobe Anthony creates music for video games and inspired by video games. In this episode, we learn about Kobe's creative process for composing music. He also shares a bit about how he uses his DAW (digital audio workstation) to capture sounds and convert them into melody and beats. Also featured in this episode: memes, rhythm games, and three seconds of terrible beatboxing.Creative Process & Workflow for MusicAudioIzotope RX 11 (audio repair toolkit)XO by XLN Audio2 MelloNot in the Groove (game)Sideshow Bob Stepping On Rakes Compilation - Cartoon Vids, YouTubeRolling Sampler777 - RoughSketch, YouTube"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's razor, WikipediaKobe Anthony (aka MEMODEMO)GuestKobe is on Bandcamp, YouTube, Soundcloud, Ko-Fi & more. Here's his Linktree!From a student spotlight piece by the University of Oregon:Kobe came from a musical home, so his love for making music started when he was very young. “My first memory of noticing music in video games was when I played Sonic Heroes for the first time as a three-year-old. I remember hearing the theme song and it was, quite literally, life changing,” Kobe explains. From there, he started playing with GarageBand and, eventually, as he got older, started making original music on a much more advanced system MIDI. Kobe published his first song at eight years old called “Chaos Angel Error Emerald,” a remix of the theme song to Zone 7 of Sonic Advance 3, “Chaos Angel.”Under the pseudonym MEMODEMO, Anthony has over 5,200 monthly listeners on Spotify, over 4,500 followers on Soundcloud, and over 370,000 subscribers on YouTube.
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  • Nice Thinking: "Dialogue Through Goals"
    May 29 2024

    Stephen brings a half-baked thought into the clubhouse for this Nice Thinking episode: how can we improve dialogue systems? He's got some opinions, which Mark and Ellen immediately debunk, but it leads to some engaging conversation.

    Dialogue Through Goals
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  • Your game has a message... did you write it?
    May 23 2024

    Last month, Mark gave a talk at the IGDATC Gamedev Meeting about what it might mean to take game development seriously as an artistic practice, theorizing that video games are still a very young and immature medium by that standard. It's "sorta-Socratic" seminar, a set of three case studies, and a string of stone cold bummers that ends on a hopeful note.

    Your game has a message... did you write it?
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