Episodios

  • Undead Uprising
    Apr 13 2026

    A group of unlikely adventurer companions is born! As a new GM/DM takes the helm and steers the Infinite Sea to a fun energetic oneshot.

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    2 h y 34 m
  • E102: Dinosaur Surprise
    Apr 6 2026

    As the Rum Roller crew catches their breath amidst the wreckage of the Undead Terrasque, the jungle itself turns hostile. Without warning, a stampede of Ancient Dinosaurs erupts from the treeline, driven by a frenzied, unnatural hunger. But the reptiles are only the vanguard. No sooner does the crew repel the beasts than the very flora of the putrid dead zone begins to move. The trees themselves—gnarled, gray-barked sentinels—tear their roots from the soil, lashing out with a coordinated, hive-mind malice.


    Will the Rum Rollers survive this one?

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    2 h y 3 m
  • -E94 - Cory-quet
    Mar 30 2026

    The Return of the Heir

    The atmosphere of the garden shifted tangibly as Ash finally made her appearance. No longer a distant rumor of botanical malaise, the Level 20 heiress now stalks the perimeter of the courts, her presence acting as a gravitational well for the suitors’ desperation. Her arrival has triggered a flurry of Sovereign Pleas, with several suitors offering "Light Snacks" of secrets and gems to lower the mounting DCs of the garden’s hazards.

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    2 h y 38 m
  • E101 - Liber-Tree
    Mar 23 2026

    The Rum Rollers have faced many horrors, but nothing prepared them for the Undead Tarrasque—a mountain of necrotic flesh and bone that shouldn't exist, an anomaly in the world's math. As the crew reaches their breaking point, the newly born god from the God-Tree, Liber-Tree manifests his prime avatar to help the Rum Rollers face the truly grotesque gargantuan.


    Liber-Tree is graciously played by our friend and guest star over at What the Dice podcast!

    https://open.spotify.com/show/34HiliBLUATm9rY8UXoC3d?si=c7c8eec94da14f55

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    3 h y 21 m
  • -E93 - Suck on my Tweet
    Mar 16 2026

    Gemini said

    In the debut episode of the Shadow Seekers' latest arc, the "Grand Croy-quet" tournament, in the Fey Wilds, began with a display of high-fashion, high-stakes, and surprisingly heavy hits. While the heiress Ash was conspicuously absent—rumored to be recovering from a "botanical malaise" in the private villas—the suitors wasted no time trying to impress the vacant throne and the ever-watchful Grand Chip, Malice Croy.

    The session opened with the porters of the Croy family summoning a shimmering portal, revealing the Relic Mallets perched in the lush gardens. The players, stepping into the roles of the continent’s most powerful (and desperate) suitors, each claimed a masterpiece of sporting engineering:

    • Emily as Silus: The "Designer Consort" used the Liquid Refraction mallet, leaning into the Charming Changeling Wink to distract the crowds.

    • Rick as Thorne: The "Captain" brought a Sexy Human Mirage energy to the pitch, swinging the Brine-Lord’s Anchor.

    • Matt as Valerius: The "Exarch" played the Haughty Celestial with The Gilded Sovereign, though the bench referred to him as the "Tweet Suckler."

    • Jake as Graknak: The "Warchief" provided the Stronk Orc muscle with The Logical Conclusion.

    • Meg as Julian: The "Prince-Consort" brought Androgynous Human Gravitas and The Darling’s Flutter.

    • Olivia as Kaelen: The "PNC CEO" exuded Lich Vigor with the Ledger of Debt, though the CEO spent much of the early round calculating the "cost" of her shots.

    The match began at the Golden Dip beach, where the first hoop loomed like a gilded gatekeeper. The initial momentum was driven by finesse and celestial arrogance. Emily (Silus) showed off her changeling agility, navigating the salt-path with ease to be the first to clear Hoop 1. She was quickly followed by Rick (Thorne), who used the sheer power of his Mallet to bully his ball through the gate, and Matt (Valerius), who seemingly "charmed" the hoop into accepting his golden orb.

    Meanwhile, the "Power Hitters" like Jake (Graknak) found the early game frustratingly delicate. Graknak’s swings were enough to shatter stone, but the early finesse requirements of the Golden Spiral proved more elusive than a battlefield victory.

    As the second round commenced, the "gentlemanly" nature of the game dissolved into the expected Croy-quet chaos. Sovereign Pleas were whispered to the absent Ash, and Striking Shots began to ring out across the gardens.

    The heat intensified as the leaders approached Hoop 2, which sits perched between two of Capitan Thorne's gyrating entourage. The terrain became treacherous, and the "Crunch" of the game truly began to settle in. However, the round was cut short before the leaderboard could shift significantly. Olivia (Kaelen) was skipped in the second-round rotation due to a tactical pause in the PNC's financial planning, leaving her poised and ready to open the next session.

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    2 h y 33 m
  • E100 - Azrnak's Victory Shot
    Mar 9 2026

    The thrumming, metallic heart of Airshiff 86 has become a battlefield. The Rum Rollers, facing a crisis in the city’s vital Propeller Room, have squared off against a massive, malfunctioning automaton—a bronze monstrosity shaped like a gargantuan crab. While the seasoned crew handles the tactical chaos and the automaton's shadowy echoes, the fight comes down to a single, breathless moment of daring.

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    2 h y 36 m
  • -E92 - Craiglyna's Quest
    Mar 2 2026

    In a move that has left The Crisp—Athenia's high society—in a state of breathless shock, Mamey, the group's Goliath Barbarian, has physically claimed the Throne of the Shifting Palm. Resting her massive frame upon the black marble claw, she presents a stark, primal contrast to the delicate, golden-masked court. It is here that the divine intersects with the political: the goddess Craiglyna descends to grant an audience. Mamey, acting as a temporary sovereign, accepts a quest of cosmic proportions: to locate a mysterious Sonic Key. The image of a Barbarian sitting where the Grand Chip once lounged, bartering with a deity, signals a new era of "zest" for the nation-state.

    Away from the public spectacle of the throne room, the real power remains fluid. Malice Croy and her daughter Ash retire to the private inner sanctums to discuss the long-term survival of the Pussichipacy. The assassination attempt by the PNC remnants served as a wake-up call; the "crunch" of their rule must be sharpened. They weigh the merits of the potential suitors from Byzantium and the Neophyte Empire, debating which "flavor" of alliance will best preserve the Croy bloodline while keeping the Jar of Ashuma and its disintegrated katana fragments safe from those who would use them to "unseason" their reign.

    While the high-level politics unfold in the capital, Faust and Franklin are tasked with the grim reality of ground-level management. The goblin populations under the Hegemony's control have become unruly following the palace chaos. Eschewing the subtle manipulation usually favored by the Croys, the pair implements a more direct "cleanup". By systematically identifying and executing the dissenters among the goblin ranks, they restore a bloody order to the city's lower depths. It is a brutal reminder that in a Pussichipacy, those who do not "snap" under the Matriarch’s bite are simply discarded like stale crumbs.

    The episode concludes with the Shadow Seekers more divided than ever, yet each holding a piece of the Hegemony’s future. As Mamey prepares to hunt the Sonic Key, and Ash solidifies her role as the heir apparent, the "Salty Anchor" of their alliance has been pulled up. The world is no longer just a snack for the Croys—it has become a table set for a divine and corporate war.

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    2 h y 24 m
  • E99-Banished
    Feb 23 2026

    The Rum Rollers have found their rhythm. Gone are the days of fumbling for steel and spell; today, they move with the lethal coordination of a crew that has stared into the abyss and didn't blink. But as they venture into the thrumming, metallic heart of Airshiff 86, they are about to learn that some malfunctions cannot be solved with a sharpen blade or a well-placed bolt.

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    2 h y 46 m