Episodios

  • Hollow Knight & Silksong
    Nov 15 2025

    Alex and Luke Talk Hollow Knight and Silksong.

    The duo dive into a Metroidvania double‑header: first the seminal Hollow Knight (Team Cherry, 2017) and then its long‑awaited sequel Hollow Knight: Silksong (Team Cherry, 2025). We unpack the evolution of the form — bug‑infested kingdoms, needle‑wielding protagonists, soaring difficulty curves — while comparing how the first game laid the groundwork and Silksong raised the bar (and the anguish). Two games, one legacy, endless edge‑of‑your‑seat platforming.

    Hollow Knight earned a Metacritic score of 87 on PC and 90 on Switch. HowLongToBeat estimates place a standard full play‑through around 27 hours (main story) and up to ~65 hours for completionists. Silksong debuted with a Metacritic score of 91 (PC), classified under “universal acclaim”. Play time estimates suggest around 40‑45 hours for a meaningful run, with full completion pushing closer to 60 hours+. All in all, two hefty games that demand stamina, precision, and a willingness to die… a lot.

    Alex tackled Hollow Knight on his Nintendo Switch OLED, while Luke jumped into Silksong on his Steam Deck. Luke’s no stranger to the first game — he’s beaten Hollow Knight before — but neither of them rolled credits this time around. Along the way they compare platform experiences, controller feel, and how each game’s difficulty and structure landed differently for each of them.

    This episode is unofficially brought to you in part by bein' fat bs who can't stop eating the rest of our Halloween candy.

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    1 h y 16 m
  • Cult of the Lamb
    Oct 15 2025

    Alex and Luke Talk Cult of the Lamb.

    Ever wanted to combine dungeon crawling, base management, and theological terror into one cozy indie experience? That’s exactly the blend Cult of the Lamb serves. Developed by Massive Monster and published by Devolver Digital, this darkly adorable roguelike management mash-up dropped on August 11, 2022. You play a resurrected lamb who must build a loyal cult, perform rituals, and crusade through twisted lands to free a mysterious deity. It’s cute, creepy, and weirdly compelling.

    On Metacritic, Cult of the Lamb scores an 82 (PC) among critics. According to reviews and “How Long to Beat,” a standard playthrough lands in the 15–20 hour range. Go for completion, side content, or cult perfection, and it stretches further. It’s a neat balance point: deep enough to feel meaningful, short enough to avoid burnout.

    Both hosts tackled this one on their Steam Decks, with Alex also dipping into the PC version for a spell. Neither of them made it to the ultimate “credits roll” — instead, they got deep into the loops, the rituals, and the existential questions of lamb-leadership. They came away with both love and critiques of the pacing, combat variety, and the inevitable moral compromise.

    This episode is unofficially brought to you in part by “Fantasy Football. Is it a video game, dude?”

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    Gameboree is an annual two-month fundraising event supporting St. Jude via GoFundMe. Since launching in 2019, it’s raised $11,000 through livestreams, challenges, and giveaways. The 2025 campaign kicks off this November—join us to make a difference for the kids!

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    56 m
  • The Plucky Squire
    Aug 15 2025

    Alex and Luke Talk The Plucky Squire.

    What if a storybook adventure literally jumped off the page? That’s the magic trick The Plucky Squire pulls off. Developed by All Possible Futures and published by Devolver Digital, this imaginative action-adventure launched in July 2024 and instantly stood out for its clever transitions between 2D and 3D gameplay. With a charming visual style, punchy combat, and playful surprises around every corner, it’s a game that wears its heart—and its gimmick—on its sleeve.

    At the time of recording, The Plucky Squire held a Metacritic score of 83 on PC and 72 on Nintendo Switch. According to HowLongToBeat, the main story clocks in around 8.5 hours, though that can stretch with exploration (and admiring the delightful art direction). It’s short, sweet, and stylistically sharp—but not without a few rough edges.

    Alex played on Nintendo Switch, Luke on Steam Deck. Both made it to the final page and rolled credits. This is one of those rare games where the journey was as fun to talk about as it was to play—especially when it leapt from side-scroller to Zelda-lite to rhythm brawler to full-on tank sequence. You just have to see it to believe it.

    This episode is unofficially brought to you in part by summer time ice cream runs.

    Audio Credits:

    “The Plucky Squire Theme” from The Plucky Squire Original Soundtrack — composed by Madeleine Wood — © Devolver Digital.

    Original theme music owned by Low Five Gaming.

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    Gameboree is an annual two-month fundraising event supporting St. Jude via GoFundMe. Since launching in 2019, it’s raised $11,000 through livestreams, challenges, and giveaways. The 2025 campaign kicks off this November—join us to make a difference for the kids!

    DONATE HERE!

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    56 m
  • Diablo IV
    Jul 15 2025

    Luke and Alex Talk Diablo IV.

    In this episode, Alex and Luke dive into Diablo IV, Blizzard Entertainment’s long-awaited sequel to the legendary action RPG series. Released in June 2023, Diablo IV brings players back to the dark, demon-infested world of Sanctuary with a new open-world structure, seasonal play, and a whole lot of skeleton-clicking chaos.

    At the time of this recording, Diablo IV holds a Metacritic score of 86. According to HowLongToBeat, the main story clocks in around 26 hours—though depending on your build, your class, or how easily distracted you get by side dungeons, it can stretch much longer.

    Alex played on both PC and Steam Deck and completed the main questline. Luke stuck to PC and is still meandering through Sanctuary like a cursed tourist. Together, they talk about their first real dip into the Diablo franchise, how the seasonal structure actually works, and why the always-online thing feels just forgivable enough.

    This episode is unofficially brought to you in part by Disc Golf.

    Audio Credits: “Cathedral” by Leo Kaliski, from the Diablo IV Original Soundtrack — composed by Leo Kaliski, Ted Reedy, Ryan Amon, and Derek Duke — © Blizzard Entertainment. Includes a voice clip from Diablo I (“Fresh Meat”) — © Blizzard Entertainment. Original theme music owned by Low Five Gaming.

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    Gameboree is an annual two-month fundraising event supporting St. Jude via GoFundMe. Since launching in 2019, it’s raised $11,000 through livestreams, challenges, and giveaways. The 2025 campaign kicks off this November—join us to make a difference for the kids!

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    1 h y 11 m
  • Games That Defined the Nintendo Switch | LFTF Ep. 002
    Jun 15 2025

    Alex and Luke share their Top Five Games That Defined the Nintendo Switch.

    From launch titles to surprise late-era gems, the Switch has built a legacy as one of Nintendo’s boldest and most beloved consoles. In this episode of Low Five Top Five, the guys break down the games that shaped the system—whether through sheer cultural footprint, unexpected innovation, or just endless hours of personal joy.

    There’s debate, agreement, and a few wildcard picks that might raise eyebrows.

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    Gameboree is an annual two-month fundraising event supporting St. Jude via GoFundMe. Since launching in 2019, it’s raised $11,000 through livestreams, challenges, and giveaways. The 2025 campaign kicks off this November—join us to make a difference for the kids!

    DONATE HERE!

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    1 h y 17 m
  • Mario Characters That Aren't Mario | LFTF Ep. 001
    May 15 2025

    This episode, Luke and Alex kick off a brand-new segment: Low Five Top Five, where they rank their five favorite whatevers in gaming. First up? Top 5 Mario Characters That Aren’t Mario.

    It’s a surprisingly heated—and deeply nostalgic—ride through Nintendo’s Mushroom Kingdom. Expect strong opinions, twisted logic, and more than a few honorable mentions (and dishonorable disses). The lists may be Mario-free, but the stakes are high and the takes are hotter than a fire flower.

    This episode is unofficially brought to you in part by crystals. 🔮

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    Gameboree is an annual two-month fundraising event supporting St. Jude via GoFundMe. Since launching in 2019, it’s raised $11,000 through livestreams, challenges, and giveaways. The 2025 campaign kicks off this November—join us to make a difference for the kids!

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    1 h y 4 m
  • Balatro
    Apr 15 2025

    Alex and Luke Talk Balatro

    In this episode, Alex and Luke go all-in on Balatro, the breakout roguelike deck-builder that’s equal parts poker, chaos, and obsession. Developed by LocalThunk and released in early 2024, Balatro blends classic card game mechanics with deck-breaking combos, jokers with wild effects, and a vibe that’s one part casino fever dream, one part endless strategy loop.

    At the time of this recording, Balatro holds a Metacritic score of 90, and according to HowLongToBeat, you can complete the game in 7 hours—but good luck stopping. This game sinks its teeth in fast and doesn’t let go.

    Both Alex and Luke played on their Steam Decks, chasing multipliers, unlocking jokers, and debating the most degenerate combos they could get away with. Join them as they unpack what makes Balatro feel so addicting, how it slots into the growing roguelike canon, and why it's been living rent-free in their brains.

    This episode is unofficially brought to you in part by Slides.

    Send us a Text Message! We'll respond on our next episode!

    Gameboree is an annual two-month fundraising event supporting St. Jude via GoFundMe. Since launching in 2019, it’s raised $11,000 through livestreams, challenges, and giveaways. The 2025 campaign kicks off this November—join us to make a difference for the kids!

    DONATE HERE!

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    54 m
  • Elden Ring
    Mar 15 2025

    Alex and Luke Talk Elden Ring.

    In this episode, Alex and Luke finally tackle Elden Ring, FromSoftware’s 2022 open-world epic that took the gaming world by storm. Directed by Hidetaka Miyazaki, with worldbuilding contributions from George R.R. Martin, Elden Ring expands the Soulsborne formula into a sprawling, unforgiving landscape—the Lands Between—where death is certain, but victory is oh so sweet.

    At the time of this recording, Elden Ring holds a Metacritic score of 96, solidifying its place as one of the highest-rated games of all time. According to HowLongToBeat, a standard playthrough takes around 60 hours (a complete and utter lie), while completionists can expect well over 134+ hours of brutal bosses, deep lore, and relentless challenge.

    Both Alex and Luke played on Xbox Series X, comparing notes on their builds, the moments that broke them, and the bosses that left them questioning their life choices. From first steps into Limgrave to taking down some of Elden Ring’s most infamous enemies, they share their highs, lows, and what makes this game such a landmark title.

    This episode is unofficially brought to you in part by Banging with the Bros.

    Send us a Text Message! We'll respond on our next episode!

    Gameboree is an annual two-month fundraising event supporting St. Jude via GoFundMe. Since launching in 2019, it’s raised $11,000 through livestreams, challenges, and giveaways. The 2025 campaign kicks off this November—join us to make a difference for the kids!

    DONATE HERE!

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    Low Five Gaming is a Studio Low Five Production.

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    1 h y 13 m