Episodios

  • Sound Off #97 - Upscale The Prize Experience, KPop Demon Hunters, and more!
    Nov 4 2025

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's episode we argue for an upscale shift in prize experiences, a sober view on tariffs and show strategy, and a sharper ROI lens on VR. Big brands face 2026 pressure as multi-attraction venues, collectible-forward cranes, and arena-scale content set the pace.

    • Upscaling prize centers with premium collectibles and frictionless redemption
    • Tariff volatility, shutdown impacts, and investor caution
    • Six Flags activism, Merlin restructuring, and 2026 readiness
    • Single-attraction fatigue vs multi-experience competitive socializing
    • Topgolf delays and expansion math under scrutiny
    • Electric Playhouse Vegas missteps in a crowded market
    • New-wave cranes, live play by app, and adult-oriented redemption
    • Samsung XR reaction and the search for a killer app
    • Godzilla non-VR ROI test and headset necessity
    • Blending VR with pinball, retro, and social play for resilience
    • Netflix’s KPop Demon Hunters and LBE potential
    • Cloud outage preparedness and offline contingencies
    • London Coin-Op signals: rhythm games, micro cranes, enclosed pushers
    • Show calendar choices and format rethink for exhibitors

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    1 h y 15 m
  • Entertainment Social Arena #14 - Gunning for Social Entertainment
    Nov 4 2025

    Investors should note the rising trend of social shooting experiences, blending gamification, hospitality, and competition. Brands like Clays and PAN are innovating with arcade-style and traditional clay pigeon shooting, appealing to diverse demographics and private events. Platform developers like Laser Shot and HD Sportsuite are creating digital and simulated shooting games for entertainment venues. Historical roots from amusement games like ‘Shoot Away’ highlight longstanding popularity. The sector emphasizes group engagement, branded experiences, and technology-driven registration. Overall, this sector presents growth opportunities in innovative, social, and immersive shooting entertainment formats within the location-based entertainment market.

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    14 m
  • The LBX Show #51 - Arcade Hall of Fame, New "Pour" Games, Pixel floors, and more!
    Nov 2 2025

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's episode we take a fast tour through the latest wins, misses, and pivots in location-based entertainment. We weigh connected pinball, branded "pour" games, and why good branding beats big square footage.

    • IAAPA Expo preview with LBX Collective's booth speakeasy details
    • Give Kids The World Golf tourney, 1K, and 5K fundraisers
    • Arcade Heroes launches an Arcade Hall of Fame
    • Scorbit 2.0 and the rise of connected pinball
    • Branded pour games and sponsorship-ready IP
    • 24/7 I‑Drive arcade and unlimited play pricing risk
    • Global openings from Singapore to London and Austria
    • Pixel floors and active play trends in FECs
    • Pac-Man Live booking friction and repeatability
    • Electric Playhouse Vegas bankruptcy context
    • VR arcade pivots to Nightwave synthwave model
    • Closures, layoffs, and belt-tightening across parks

    Join the LBX Collective team at Footprints From The Heart on Thursday morning at IAAPA!

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    47 m
  • Entertainment Social Arena #13 - Entertainment's Private Event
    Oct 28 2025

    Investors should note that private event and party business in social entertainment venues now account for over 40% of revenue, driven by evolving consumer preferences from Millennials to Gen Z. Key sectors include mixed-use entertainment, socializing, and immersive experiences, with venues like Merlin, Gravity MAX, and Lucky Strike expanding their private hire offerings. The industry is experiencing growth through innovative concepts such as competitive socializing, immersive tech, and AI-driven booking support. Major investments and international expansion plans are underway, reflecting the sector’s profitability and strategic importance in diversifying revenue streams for established entertainment operators.

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    19 m
  • Sound Off #96 - Clawcade Boom Or Bust, Netflix+AMC, C-level Shakeups, & more!
    Oct 28 2025

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's episode we start off debating the clawcade surge, asking where these crane-only venues work, when they fail, and how branding and location shape outcomes. Then we track major shifts across immersive free-roam, cinema–streaming tie-ups, leadership changes at big park groups, and the rise of social shooting galleries.

    • viability of clawcades and fair operation
    • importance of high-traffic sites and matching IP
    • mixed-use models like Emoji World
    • UK Pizza Hut administration context and lessons
    • immersive exhibitions, Fever distribution, replay value
    • China’s Netflix House analog and XR buzz
    • Disney flops, IP risk, and leadership pressure
    • Merlin, Six Flags, and Five Star Parks movements
    • European acquisitions and competitive socializing push
    • Netflix–AMC alliance and theater economics
    • Stranger Things at Sandbox VR and timing strategy
    • Japan Amusement Expo product signals
    • competitive social shooting’s roots and monetization


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    48 m
  • The LBX Show #50 - Meow Wolf's digital twin, Level99's Disney risk, D&D, and more!
    Oct 26 2025

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's episode, we unpack a fast-moving month for leading up to IAAPA: from our hidden speakeasy on the show floor to Give Kids the World charity runs to Meow Wolf’s digital twin strategy, a Dungeons and Dragons immersive quest, and the trade-offs between giant single-format builds and mixed-use venues. We close with practical marketing math on out-of-home frequency, plus arcade updates from Raw Thrills and Exa Arcadia.

    • IAAPA show floor speakeasy details and Give Kids the World events
    • Mini golf launch using a Spotify playlist for pre-opening buzz
    • Meow Wolf and WorldBuildr digital twin for guest flow design
    • Dungeons and Dragons immersive quest format, IP leverage, and merch
    • Level99 at Disney Springs and the one-format scale risk
    • AR’s Entertainment Hubs and mixed-attraction dwell time strategy
    • VR arenas’ content treadmill and repeat visitation challenge
    • Sandbox VR numbers, franchise math, and model scrutiny
    • Claw stores, social entertainment venues, and saturation concerns
    • Raw Thrills teases and Exa Arcadia’s operator-friendly model
    • Out-of-home frequency data and a consistent, multi-channel plan

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    1 h y 8 m
  • The Stinger Report #1250 - European Entertainment Bizarre - Part 2
    Oct 23 2025

    In this second part, the IAAPA Expo Europe 2025 highlighted key trends shaping the entertainment industry, notably the rapid growth of immersive XR technologies like projection mapping and body tracking, with active entertainment platforms expanding across FECs, hotels, and venues. The show underscored the gamification of racing, socializing, and active play, alongside innovations in social darts, mini-golf, and AR-based experiences. Notably, the sector is witnessing significant M&A activity, exemplified by LEGO’s $269 million acquisition of 29 Discovery Centers, signaling strategic shifts in location-based entertainment. These developments point to a dynamic, tech-driven landscape with widespread adoption across diverse venues, foreshadowing robust growth in 2026.

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    19 m
  • Sound Off #95 - Transmedia LBE, Olympic Hedgehog, Zombies, and more!
    Oct 21 2025

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's episode we discuss the idea that amusement and location-based entertainment must think like transmedia businesses, using brand collaborations, smart memberships, and flexible programming to drive visits and resilience. Then, as we continue to dive into trends from tariff shocks to XR’s next act, we break down what actually works on the floor.

    • McDonald’s x Street Fighter and Disney merch proving transmedia pull
    • How facilities leverage film, TV, and sports IP without owning it
    • Tariff uncertainty and strategies to protect margins and planning
    • Sega’s Sonic youth push and Olympic tie-ins for venues
    • Multi-attraction models: mini golf plus escape rooms plus cocktails
    • Why weak memberships fail and how to build real value tiers
    • XR headsets in transition and the content fatigue problem
    • Eventizing sports and films for differentiated, social experiences
    • AI for ops, pricing, and insights, not low-quality “slop” assets
    • Industry leadership shakeups and the case for operational discipline
    • Tribute to Paul Williams and a call to care for our people

    Keep up to date with the latest information in the Stinger Report. We cover the competitive socializing sector in the Entertainment Social Arena.


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    42 m