Inscryption in 3 bits
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Narrado por:
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De:
Tristan and Oliver find themselves locked in a dimly lit cabin putting their trust into talking cards, as they sacrifice Daniel Mullins’ Inscryption into these three bits:
- Talking Cards! - Exploring the game’s meta narrative design and novel narrative devices
- Sacrifice - How the game holds true to this one core thematic pillar throughout
- Cabin Fever - Blending roguelike deck building with escape room puzzling and beyond
Let us know what you think:
Leave us a review!
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - 3bitdesign@gmail.com
Some References:
Good Game Design - Inscryption: Dismantling a Genre - Snoman Gaming, video essay
Inscryption Game Designer Daniel Mullins chats with BAFTA Young Game Designers winners - Young BAFTA, video
How Inscryption Compels You With Meta Game Design ft. Daniel Mullins - The Escapist, video essay
Inscryption — How and Why - Mike Shepard, Medium (article)
How a game jam on "sacrifices" became Inscryption - Joel Couture, Game Developer (article)
How Inscryption breaks all the game design rules and prospers - GLHF, USA Today (article)