• How to Thrive in Game Audio (Even after Countless Rejections) with Kian How

  • Feb 21 2024
  • Duración: 47 m
  • Podcast
How to Thrive in Game Audio (Even after Countless Rejections) with Kian How  Por  arte de portada

How to Thrive in Game Audio (Even after Countless Rejections) with Kian How

  • Resumen

  • #67: Today's guest is Kian How, a composer, sound designer, and music performer based out of Shanghai, China. Kian has worked on a ton of different projects, such as games like Spec Ops The Line, Dishonored, and Marvel: Heroes Unite. He has also worked with clients such as Huawei and is also a player of the Egyptian oud, which is similar to a lute.

    In this episode, we talk about Kian's start in Boston and how he ended up moving to China after college, the truth of what a sound designer does in their job, the importance of learning new skills for fun, and so much more.

    Find Kian here:

    Website: https://www.kianhow.com/

    And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod

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