Horror Game Dev REVEALS Why Horror Games Fail To Scare Podcast Por  arte de portada

Horror Game Dev REVEALS Why Horror Games Fail To Scare

Horror Game Dev REVEALS Why Horror Games Fail To Scare

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Cronos The New Dawn lead writer, Grzegorz Like, talks about how horror video game storytelling should be done. He mentions how Cronos The New Dawn's main focus was storytelling and its characters but also how monsters were able to give a far better experience than other horror games.

He also talks about the best way to make a creepy horror games without using too much jumpscares and why characters are more important.


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