Episodios

  • GMBC ep20-Navigating Magic and Romance: The Allure of The Sundered Realms by Casey Blair
    Nov 28 2025

    The podcast dives deep into the enchanting world of *The Sundered Realms*, a fantasy novel by Casey Blair, where magic and romance intertwine amidst a backdrop of intrigue and peril. Listeners are treated to a lively discussion featuring host Eric Jackson and guests Chris Grannis, David Clarkson, and newcomer Scott Legault, who explore the intricacies of a narrative filled with spies, magical gates, and hyper-competent mages falling in love. The episode cleverly dissects the definitions of fantasy, examines the nuances of language within magic systems, and shares delightful media recommendations that resonate with the book’s themes. They also delve into the mechanics of incorporating magical gates into tabletop role-playing games, revealing how these elements can enhance player engagement and storytelling. With a blend of thoughtful analysis and witty banter, this episode promises to spark inspiration for game masters and fans alike, encouraging them to traverse the realms of imagination.

    Takeaways:

    • In this episode of the Game Masters Book Club, they explore the intricacies of fantasy and the effectiveness of magical gates as a narrative device, highlighting how they can transform gameplay dynamics.
    • The conversation includes a discussion about the emotional depth and character development found in Casey Blair's 'Sundered Realms', emphasizing how relationships shape the characters' magical abilities and overall journey.
    • Scott Legault shares his extensive gaming experience, illustrating how he has utilized gates in his own campaigns, which adds layers of complexity and wonder to the storytelling process.
    • Each guest offers unique insights into the role of language in magic systems, proposing that the words used in spells can greatly influence their effectiveness and impact on the game world.
    • The episode touches on the duality of fantasy and romance in the narrative, questioning whether 'Sundered Realms' fits neatly into the 'romantasy' genre or if it remains primarily a fantasy adventure.
    • Listeners are treated to media recommendations that align with the themes of the episode, showcasing a variety of books and games that feature innovative magic systems and engaging world-building elements.

    Companies mentioned in this episode:

    • Rising Phoenix Game Con
    • Casey Blair
    • Ravenloft
    • Blue Rose RPG
    • GURPs
    • Hero Systems
    • Cortex Prime
    • Spelljammer
    • Changeling
    • Ars Magica
    • Coal Fire series
    • C.S. Friedman
    • Babel
    • Michael Reeves
    • Diana Wynne Jones
    • Howl's Moving Castle

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    43 m
  • GMBC ep19 - Unpacking the Unwilling Recruit: Military Strategy Meets Roleplay in Sentence to War
    Nov 14 2025

    The podcast dives into the intriguing realm of military science fiction, centering on "Sentence to War" by J.N. Cheney and Jonathan P. Brazee. The discussion unfolds with hosts Eric Jackson and his fellow game masters—George Krubski, Marshall Smith, and Eric Driks—sharing their insights on how military themes can enhance tabletop role-playing experiences. They explore the series' unique elements, such as genetically augmented soldiers and AI companions, while also pondering the complexities of incorporating military structure into gaming. Each game master contributes their personal anecdotes, highlighting the challenges and comedic moments that arise when role-playing in a militaristic setting. With a mix of thoughtful analysis and lighthearted banter, the episode sets the stage for an engaging conversation about blending narrative with gameplay in the world of military sci-fi.

    The Game Masters Book Club recently delved into the enthralling narrative of 'Sentence to War' by J.N. Cheney and Jonathan P. Brazee, a striking military science fiction saga consisting of fifteen books. The narrative follows Rev Pelletier, an unwilling recruit thrust into a daunting interstellar conflict against the Centaurs, a formidable and enigmatic alien race. This episode highlights the intricate dynamics of military hierarchy and the challenges of role-playing within a structured environment. George Krubski, Marshall Smith, and Eric Driks share their personal experiences with military-themed tabletop role-playing games (TTRPGs), revealing a tapestry of creative strategies to navigate the often rigid framework of military campaigns. Each guest presents their unique approach: George recalls a humorous Star Trek campaign where the captain was perpetually incapacitated, allowing the crew to act independently, while Marshall emphasizes the importance of resource management and command accountability in games like Spycraft. Eric adds that successful military campaigns hinge on understanding command dynamics, illustrating how player agency often thrives amidst structured authority. As they explore these themes, the discussion unveils deeper insights into how narrative devices, such as the inclusion of AI battle buddies and genetic augmentations, can enrich gameplay and storytelling, bridging the gap between fiction and interactive experiences. This episode serves as a comprehensive exploration of military science fiction's role in shaping tabletop storytelling, offering listeners a rich blend of insights and humor that sparks the imagination.

    Takeaways:

    • The podcast discusses the challenges of integrating military themes into tabletop RPGs, emphasizing the balance between structure and player freedom.
    • Eric Driks shares his experience running military-style campaigns, highlighting the importance of command dynamics among player characters.
    • George Krubski humorously recounts how a recurring joke in his Star Trek campaign involved incapacitated captains and the chaos that ensued.
    • Marshall Smith reflects on the mechanics of espionage games, drawing parallels to military operations in tabletop settings and the need for resource management.

    Companies mentioned in this episode:

    • J.N. Cheney
    • Jonathan P. Brazee
    • Star Trek
    • Spycraft
    • Fantasy Flight Games
    • Traveller
    • Palladium Rifts
    • Esper Genesis
    • Stars Without Number
    • Twilight 2000
    • Wounded Warrior Project
    • Chivalry and Sorcery
    • Firefly

    Mentioned in this episode:

    She Kills Monsters, on stage in Concord Mass

    Concord Player's is putting on a production of She Kills Monsters in Concord, Massachusetts running from November 7-22. She Kills Monsters is a play about a woman coming to terms with tragedy through second edition D&D. It'll tug your heartstrings & be rad as the nine

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    31 m
  • GMBC ep18 - Biotech Horrors and Tabletop Adventures: A Deep Dive into Borne
    Oct 31 2025

    The podcast dives into the gaming potential of Jeff VanderMeer's "Borne," a narrative steeped in morally complex relationships and set against a post-ecological disaster backdrop. Alex Jackl, Ian Eller, and Sean Murphy explore whether a Game Master can serve as an unreliable narrator, and how the use of factions and interpersonal conflict can enhance gameplay. They passionately debate the implications of these themes for tabletop role-playing, arguing that Vandermeer’s work is ripe for adaptation due to its rich character dynamics and the ethical dilemmas presented. As they dissect the multifaceted nature of factional play, they also ponder the role of the characters within the story—pondering if Borne himself could be seen as a player character. Ultimately, this episode is a thought-provoking exploration of how literature can inspire and inform the world of tabletop gaming, wrapped in engaging discussion and witty banter.

    Takeaways:

    • The podcast delves into the complexities of Jeff Vandermeer's 'Borne', showcasing its potential for tabletop RPGs, particularly in terms of factions and moral ambiguity.
    • The discussion emphasizes how factions can serve as a mechanism for Game Masters to illustrate players' impact on the game world, enhancing engagement and narrative depth.
    • An intriguing point raised is whether a Game Master can function as an unreliable narrator, challenging traditional storytelling dynamics within RPGs.
    • The episode also highlights the importance of Session Zero, where players can discuss their preferences for conflict, ensuring everyone enjoys the gaming experience together.

    Mentioned in this episode:

    She Kills Monsters, on stage in Concord Mass

    Concord Player's is putting on a production of She Kills Monsters in Concord, Massachusetts running from November 7-22. She Kills Monsters is a play about a woman coming to terms with tragedy through second edition D&D. It'll tug your heartstrings & be rad as the nine hells. For more information & to buy tickets, check out concordplayers.org"

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    1 h
  • GMBC ep17 - Tabletop Adventures in Corp-Space: Exploring the Murderbot Phenomenon with the Game Master's Book Club
    Oct 17 2025

    The discussion dives deep into the intriguing world of "All Systems Red," the first novella in Martha Wells' celebrated "Murderbot Diaries." In this episode, game masters Karen Ford, Rob Trimarco, and Jason Keeley share their insights on a protagonist that is both a reluctant hero and a self-proclaimed slacker, navigating the complexities of its existence while grappling with its newfound autonomy. They explore themes of corporate malfeasance, the essence of personhood, and the nuances of found family—elements that resonate throughout the series. With anecdotes about their own gaming experiences involving robots, the hosts weave together a tapestry of humor and thoughtful commentary, making it clear that the intersection of science fiction and tabletop gaming is rife with potential for adventure. As they discuss the various game systems that could evoke the spirit of Murderbot, listeners are treated to a delightful blend of wit and wisdom, ensuring that the conversation is as entertaining as it is enlightening.

    Takeaways:

    • The Game Masters Book Club podcast dives into the themes and adventures found in Martha Wells' Murderbot Diaries, particularly the first novella, All Systems Red, highlighting the unique perspective of a sentient robot.
    • The discussion features game masters sharing their experiences with robots in tabletop RPGs, showcasing the humorous and dramatic potential such characters bring to gaming sessions.
    • The podcast emphasizes the importance of character development, especially in how players navigate the challenges of death and survival, making their gaming experiences more engaging and memorable.
    • Listeners are encouraged to explore various gaming systems that can effectively capture the essence of the Murderbot's adventures, including Shadowrun and Starfinder, while also integrating elements of improvisation and character-driven storytelling.

    Companies mentioned in this episode:

    • Martha Wells
    • Grey Chris
    • Paizo
    • Starfinder
    • Alien
    • Shadowrun
    • Coriolis
    • Doctor Who
    • Eberron
    • Tomb of Annihilation
    • Citizens Sleeper
    • Altered Carbon
    • Warbot in Accounting
    • Bobiverse
    • Ancillary Justice
    • Queen of Roses

    Mentioned in this episode:

    She Kills Monsters, on stage in Concord Mass

    Concord Player's is putting on a production of She Kills Monsters in Concord, Massachusetts running from November 7-22. She Kills Monsters is a play about a woman coming to terms with tragedy through second edition D&D. It'll tug your heartstrings & be rad as the nine hells. For more information & to buy tickets, check out concordplayers.org"

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    45 m
  • GMBC ep16 - Superhero Genre Redefined: Lessons from Astro City
    Oct 3 2025

    Astro City: Life in the Big City serves as a delightful exploration of a superhero universe that marries the extraordinary with the mundane, demonstrating how the presence of super-powered individuals shapes everyday life. In this episode, the hosts of the Game Masters Book Club, including seasoned GMs Jonathan Mazur, Shaun Murphy, and John Corbett, delve into the first six issues of this iconic graphic novel by Kurt Busiek, highlighting its unique storytelling approach that emphasizes character development over typical superhero tropes. They engage in a lively discussion about their favorite and least favorite superpowers, revealing the complexities of managing powers like telepathy and teleportation in tabletop games, while also pondering the moral implications of mind control. As they dissect the intricacies of Astro City's rich tapestry, they reflect on the nostalgic feel of a bygone era, where hope and heroism blend seamlessly into the fabric of daily life. With a balance of insightful commentary and lighthearted banter, the episode invites listeners to consider how they might bring the charm of Astro City into their own gaming experiences.

    Takeaways:

    • The podcast explores the nuances of superhero games, emphasizing the importance of character agency and player dynamics.
    • Listeners are introduced to 'Astro City: Life in the Big City,' a comic that blends nostalgic themes with modern storytelling techniques.
    • The Game Masters provide insights into their favorite and least favorite superpowers, revealing the complexities of managing these powers in gameplay.
    • Discussion reveals how the setting of Astro City reflects societal themes, making it more than just a superhero narrative.
    • They delve into the idea that superhero stories often mirror real-life challenges, encouraging players to explore deeper character motivations.
    • The episode highlights various game systems that can effectively capture the spirit of Astro City, suggesting ways to incorporate its unique elements into gameplay.

    Companies mentioned in this episode:

    • Astro City
    • Marvel
    • DC
    • Kingdom Come
    • Mutants and Masterminds
    • Prowlers and Paragons
    • GURPS
    • Savage Worlds
    • Fiasco
    • Dread
    • Worlds in Peril
    • Shadow Hill
    • Wild Cards
    • My Adventures With Superman
    • The Expanse
    • Love, Death & Robots
    • Heroin Addiction
    • Not Your Sidekick
    • Velveteen vs. the Junior Super Patriots
    • Powers
    • Icons
    • Standard Comics

    Mentioned in this episode:

    She Kills Monsters, on stage in Concord Mass

    Concord Player's is putting on a production of She Kills Monsters in Concord, Massachusetts running from November 7-22. She Kills Monsters is a play about a woman coming to terms with tragedy through second edition D&D. It'll tug your heartstrings & be rad as the nine hells. For more information & to buy tickets, check out concordplayers.org"

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    44 m
  • GMBC ep15 - Desert Dreams and Reality Distortions: TTRPGs Inspired by Hunter S. Thompson
    Sep 19 2025

    Michael St.Ayre, Rick Stec, and Mauricio Cordero dive deep into the chaotic and surreal world of Hunter S. Thompson's "Fear and Loathing in Las Vegas," exploring how this gonzo classic can infuse life into tabletop role-playing games (TTRPGs). They tackle the novel's provocative themes, including its critiques of American culture, while addressing the content warnings that accompany its wild narrative. The trio shares their unique approaches to twisting reality in their games, with Rick advocating for the manipulation of time and space, while Mauricio revels in subverting player expectations. As they navigate the complexities of adapting the book's essence into a role-playing experience, their conversation is filled with witty banter and insightful reflections, making it clear that there’s no wrong way to be a game master. The episode culminates in exciting recommendations for incorporating elements of "Fear and Loathing" into players' own campaigns, ensuring listeners leave inspired to embark on their next gaming adventure.

    Takeaways:

    • The podcast delves into the unconventional narrative style of 'Fear and Loathing in Las Vegas', highlighting its chaotic and surreal elements that reflect the complexities of the American experience.
    • Game masters are encouraged to embrace the theme of reality bending within their tabletop role-playing games, allowing players to explore unexpected outcomes and twist conventional storytelling.
    • There is a strong emphasis on the importance of character dynamics, particularly how defying player expectations can lead to deeper engagement and curiosity about NPCs.
    • The discussion touches on various game mechanics that can effectively capture the essence of Thompson's work, such as incorporating elements of madness and unpredictability into gameplay.
    • Listeners are reminded that there is no 'right' way to be a game master, fostering a creative and open-minded approach to game design and storytelling.
    • The episode suggests exploring other literary works that resonate with the themes of 'Fear and Loathing', inviting the audience to broaden their reading list for richer inspiration.

    Companies mentioned in this episode:

    • Hunter S. Thompson
    • Oscar Zeta Acosta
    • White Wolf
    • Bram Stoker
    • Blades in the Dark
    • Call of Cthulhu
    • Murk Borg
    • Pirate Borg
    • Cyborg
    • Vast Grimm
    • Tales from the Loop
    • Trans Metropolitan
    • Thomas Pynchon

    Mentioned in this episode:

    She Kills Monsters, on stage in Concord Mass

    Concord Player's is putting on a production of She Kills Monsters in Concord, Massachusetts running from November 7-22. She Kills Monsters is a play about a woman coming to terms with tragedy through second edition D&D. It'll tug your heartstrings & be rad as the nine hells. For more information & to buy tickets, check out concordplayers.org"

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    46 m
  • GMBC ep14 - LitTechs and Jane Eyre and GMO Dodo's...Oh My! A Game Master's Guide to Literary Adventures in Jasper Fforde's "The Eyre Affair"
    Sep 5 2025

    In this episode, the podcast dives into the whimsical world of Jasper Fforde's "The Eyre Affair," a literary adventure that intertwines genres and time travel in a delightfully chaotic manner. The conversation introduces three new Game Masters—Rob trimarco, Jason Keeley, and Keren Form, - who share their unique gaming journeys and explore the surreal elements of the Thursday Next series, where genetically resurrected dodos and literary heists come to life. They discuss how to transform this imaginative narrative into a tabletop role-playing game, highlighting the potential for wacky plot twists and character interactions that mimic the book's playful spirit. Throughout their banter, they weave in clever insights about the nature of storytelling and the boundaries of fiction, all while maintaining a light-hearted tone . As they dissect the mechanics of gameplay inspired by this literary romp, listeners are invited to consider how they might incorporate similar surreal elements into their own gaming experiences.

    Takeaways:

    • The Game Masters Book Club podcast highlights the intersection of literature and role-playing games, showcasing how captivating narratives can enhance gaming experiences.
    • In this episode, the hosts discuss the surreal elements of Jasper Fforde's 'The Eyre Affair', emphasizing the creativity involved in transforming literary plots into engaging gaming scenarios.
    • The conversation reveals how each guest's unique gaming journey shapes their approach to storytelling, with personal anecdotes that blend humor and insight into their experiences.
    • Listeners are encouraged to explore various tabletop role-playing systems that can adapt to literary themes, providing a rich playground for imaginative game mechanics and character development.
    • The hosts also share their preferred alternate planes of existence in gaming, showcasing the diverse settings that can inspire players and GMs alike to think outside the box.
    • Through witty banter and clever remarks, the discussion illuminates the joy of creating immersive worlds where players can interact with beloved literary characters and narratives.

    Mentioned in this episode:

    She Kills Monsters, on stage in Concord Mass

    Concord Player's is putting on a production of She Kills Monsters in Concord, Massachusetts running from November 7-22. She Kills Monsters is a play about a woman coming to terms with tragedy through second edition D&D. It'll tug your heartstrings & be rad as the nine hells. For more information & to buy tickets, check out concordplayers.org"

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    42 m
  • GMBC ep13 - Espionage and Vampires: A Game Master's Guide - Brian Lumley's Necroscope
    Aug 22 2025

    The podcast dives into the intriguing world of espionage, psychic agents, and parasitic vampires, all revolving around the 18-book Necroscope series by Brian Lumley, which serves as the focal point of the discussion. Returning game masters Alice Jackl, Sean Murphy, and Ian Eller share their insights on how to effectively incorporate the themes of spies and vampires into tabletop role-playing games. Throughout the episode, the hosts explore the unique challenges associated with translating Lumley's narrative into engaging gameplay mechanics. They indulge in a light-hearted banter about their favorite vampire characters, showcasing a range of interpretations, from the charming to the grotesque. Ultimately, the conversation not only examines the merits and pitfalls of the Necroscope series but also encourages listeners to extract creative elements from the story for their own table top gaming adventures, all while sprinkling in humor and camaraderie among the hosts.

    Takeaways:

    • The podcast discusses the Necroscope series, blending Cold War espionage with supernatural elements, creating a unique narrative experience.
    • The speakers share their personal connections to vampires in gaming, revealing how these creatures influence their role-playing experiences.
    • Humorous anecdotes highlight the unexpected outcomes players might face in tabletop games involving vampires, showcasing the unpredictability of storytelling.
    • Listeners are encouraged to explore various game systems that could effectively capture the essence of Necroscope's themes, emphasizing creative adaptations.
    • The conversation touches on the evolving portrayal of vampires in literature, contrasting traditional monstrous depictions with modern, more nuanced representations.
    • A content warning is issued regarding sensitive themes in Necroscope, reminding listeners to approach the material with awareness and care.

    Companies mentioned in this episode:

    • Rising Phoenix Gaming Con
    • Skype of Cthulhu
    • Hero
    • Delta Green
    • Savage Worlds
    • Dresden Files
    • City of Mist
    • Blades in the Dark
    • Powered by the Apocalypse
    • Fate
    • The Cold Commands by Richard Morgan
    • K Square Productions

    Mentioned in this episode:

    She Kills Monsters, on stage in Concord Mass

    Concord Player's is putting on a production of She Kills Monsters in Concord, Massachusetts running from November 7-22. She Kills Monsters is a play about a woman coming to terms with tragedy through second edition D&D. It'll tug your heartstrings & be rad as the nine hells. For more information & to buy tickets, check out concordplayers.org"

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    39 m