GROGPOD Roguelike Podcast Podcast Por Scott V. Burger arte de portada

GROGPOD Roguelike Podcast

GROGPOD Roguelike Podcast

De: Scott V. Burger
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The GROGPOD Roguelike Podcast is a bi-weekly show about four friends talking about a featured Roguelike game. We cover the full spectrum of titles, from the more modern, action-oriented games like Binding of Isaac and Hades to the traditonal roguelike designs of games like Cogmind and Caves of Qud. Join us each episode as we unpack what makes a roguelike game fun (or not) and then rank it against the compendium we've compiled thus far. Ciencia Ficción
Episodios
  • Hero's Hour
    Sep 24 2025
    Zyzz up! This week we eXplore, eXpand, eXploit and eXterminate all sorts of fantasy monsters in huge army blobs with Hero’s Hour! A hobby project by a Danish psychologist, we look deep into the psyche of tutorialization, 4X games as roguelikes, battles rivaling the Pelennor Fields, and cute horsies. Spears shall be shaken! Shields shall be splintered! And your capital will be taken over in 5 turns by a wizard on a pony! Custom RSS Apple Podcasts Spotify YouTube Music Transcript 1:43 - Game stats 3:33 - One sentence description 1:14:54 - Rankings and final thoughts 1:20:49 - Similar games and show wind-down Next episode: Deadzone: Rogue Contact us at grogpodzone@gmail.com! https://grogpod.zone Intro music: Gene Ammons - Someone to Watch Over Me Outro music: Hero’s Hour OST - Decay
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  • The King is Watching
    Sep 10 2025
    Eye see you! This week we gaze upon the wonder of The King is Watching: the kingdom management and goblin horde bashing simulator with a twist - your workers are only productive when you’re watching them. Kind of like being in the office and having your boss fly by your desk twice a day… An artistic feast with a deep level of meta-progression, try to survive wave after wave of horrid beasts and giant horrors from attacking your peaceful castle through the use of magic spells, special king-based powers, and however many magic unicorns you can summon to your defense. Custom RSS Apple Podcasts Spotify YouTube Music Transcript 1:43 - Game stats 3:33 - One sentence description 7:55 - First impressions & tutorial system discussion 11:52 - Advisor Gustav & art design appreciation 17:13 - Prophecy system & wave difficulty selection mechanics 22:29 - Meta progression & strategy optimization criticism 26:59 - Unit types & army composition limitations 33:31 - King vision patterns & strategic differences 39:10 - Building upgrade systems & RNG concerns 45:35 - Battlefield mechanics & spell interactions 55:14 - Spell system effectiveness & boss strategies 58:29 - Meta progression pacing & king unlock issues 1:05:54 - UI problems & upgrade tree navigation confusion 1:15:45 - Music quality & overall game polish 1:14:54 - Rankings and final thoughts 1:20:49 - Similar games and show wind-down Next episode: Hero’s Hour Contact us at grogpodzone@gmail.com! https://grogpod.zone Intro music: Gene Ammons - Someone to Watch Over Me Outro music: The King is Watching OST - 002B Village A
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  • Elden Ring Nightreign (with Kris @garglestone)
    Aug 27 2025
    Praise the Sun! The Nightlords have invaded the world of Elden Ring and it’s up to you and your trusty co-op Nightfarers to stop them. The biggest roguelike game of 2025 so far, lauded developer FromSoftware’s latest entry takes a stark departure from previous games in the Dark Souls series at a blistering pace. Featuring gigantic bird-man, big-hat sorceress, acrobatic bow boy, yelling drunken pirate, angry Sekiro dog-man, sassy child, French fencer, and John Nightreign himself toting a grappling hook and arm cannon, Elden Ring Nightreign drops you into a wild hybrid of Soulsbourne combat with bosses and enemies drawn from across the series. Listen in as we drop into Limveld from our bird-based battle busses. “Don’t give up, skeleton!” “At last, Fort…Night!” Custom RSS Apple Podcasts Spotify YouTube Music Transcript 1:40 - Game stats 4:44 - One sentence description 6:22 - Hosts’ backgrounds with Dark Souls games 11:13 - Nightreign as departure from traditional Souls formula 21:21 - Game announcement reactions & initial confusion 25:26 - Launch reception & Steam review progression 31:59 - Tutorial walkthrough & first boss encounter 39:26 - Multiverse concept & boss selection choices 43:10 - Round Table Hold hub world navigation 44:16 - Character classes & special abilities overview 54:50 - Remembrance quest system mechanics & issues 1:05:44 - Relic system & meta progression discussion 1:18:45 - Map exploration & routing strategies 1:28:49 - Castle exploration & difficulty scaling 1:41:17 - Boss fights & Nightlord encounters 1:56:01 - Upcoming “Deep of the Night” DLC details 2:06:46 - Rankings and final thoughts 2:22:55 - Similar games and show wind-down Next episode: The King Is Watching Contact us at grogpodzone@gmail.com! https://grogpod.zone Intro music: In the Still of the Night - Oscar Peterson Outro music: Caligo, Miasma of Night - Nightreign OST
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