GROGPOD Roguelike Podcast Podcast Por Scott V. Burger arte de portada

GROGPOD Roguelike Podcast

GROGPOD Roguelike Podcast

De: Scott V. Burger
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The GROGPOD Roguelike Podcast is a bi-weekly show about four friends talking about a featured Roguelike game. We cover the full spectrum of titles, from the more modern, action-oriented games like Binding of Isaac and Hades to the traditonal roguelike designs of games like Cogmind and Caves of Qud. Join us each episode as we unpack what makes a roguelike game fun (or not) and then rank it against the compendium we've compiled thus far. Ciencia Ficción
Episodios
  • Halls of Torment
    Dec 3 2025
    The agony and terror of season 3 of the podcast comes to a close with the Survivor-like, Diablo-lite game Halls of Torment! Hear the demonic horns and twisted drums that lay down the epic background music, feast your eyes on the gorgeous low poly, highly pixelated 90’s inspired spritework! Collect those soul stones, find the artifacts and items from the demonic lord’s hallowed halls and see firsthand the horrors of greed! Custom RSS Apple Podcasts Spotify YouTube Music Transcript 1:29 - Game stats 3:07 - One sentence description 1:27:24 - Rankings & final thoughts 1:36:39 - Similar games & show wind-down Next episode: Omegabowl 3 Contact us at grogpodzone@gmail.com! https://grogpod.zone Intro music: Cyrus Chestnut - Precious Lord Outro music: Halls of Torment OST - Chambers of Dissonance
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  • Diablo (with Robert Lippens)
    Nov 19 2025
    Stay a while and listen! The sanctity of this podcast has been fouled as we turn back the clock to cover the 1997 groundbreaking procedural action RPG: Diablo. From humble origins as an Angband clone, to global standardbearer for game design polish, this titan of the horror genre greets us with a few haunting guitar chords and a cathedral of the damned. Join our descent into terror as we encounter vegetable hating butchers, skeleton kings, multiplayer friends running ahead and leaving us behind, sultry winged demons, poorly-aged game mechanics, and many more devlish delights! Perhaps there you will find answers. Or perhaps, salvation! Custom RSS Apple Podcasts Spotify YouTube Music Transcript 2:35 - Game stats 5:44 - One sentence description 07:17 - Original turn-based design & real-time conversion 10:04 - Berlin interpretation & roguelike elements debate 19:48 - Character classes overview (Warrior, Rogue, Sorcerer) 29:35 - Town mechanics & NPC interactions 39:21 - Dungeon structure & difficulty progression 49:08 - Loot system & item identification mechanics 58:54 - Combat feel & clicking gameplay 1:08:40 - Multiplayer experience 1:18:27 - Soundtrack praise & atmosphere creation 1:28:13 - Hellfire expansion & cut content discussion 1:38:32 - Rankings & final thoughts 1:52:02 - Similar games & show wind-down Next episode: Halls of Torment Contact us at grogpodzone@gmail.com! https://grogpod.zone Intro music: Nat Adderley Jr. - Old Devil Moon Outro music: Diablo OST - Tristram
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  • Caves of Qud Part 2: Gameplay and Mechanics (with @BigSimple)
    Nov 5 2025
    O Glorious Shekhinah! To conclude our two-part special on Caves of Qud, we turn our focus from the epic storyline to the deep gameplay mechanics and systems from the Salt Dunes of the west to the Deep Jungle in the east. Join us for a water ritual on how to negotiate with camel merchants before we clone them, managing our reputation with fuedal fungal lords, and how to navigate the differences between mutated humans, psychic warriors, and just straight-up cyborgs. Get those schematics ready as we disassemble one of the densest and deepest “traditional” “roguelike” games out there. You can find the in depth tutorial series we did with BigSimple to learn this massive game here! Custom RSS Apple Podcasts Spotify YouTube Music Transcript 3:44 - Game stats 7:47 - One sentence description 08:09 - Gamma World tabletop RPG comparison 10:08 - Initial bouncing off & polish improvements 14:23 - Tutorial mode & learning curve discussion 19:31 - Character creation & mutation systems 24:48 - Story structure & main quest overview 29:17 - Death mechanics & permadeath options 34:52 - Open world exploration & procedural generation 40:15 - Village generation & faction systems 45:38 - Combat mechanics & weapon variety 51:22 - Skill tree & ability customization 56:47 - Water economy & trade systems 1:02:08 - Equipment & artifact identification 1:07:45 - Mutation system depth & combinations 1:13:31 - Enemy variety & creature encounters 1:19:03 - Interface improvements & accessibility features 1:24:38 - Save system exploits discussion 1:30:15 - Community & modding ecosystem 1:35:52 - Writing quality & atmospheric storytelling 1:41:27 - Endgame content & difficulty scaling 2:07:27 - Rankings & final thoughts 2:25:15 - Similar games & show wind-down Next episode: Diablo Contact us at grogpodzone@gmail.com! https://grogpod.zone Intro music: Caves of Qud OST - Soundscape I Outro music: Caves of Qud OST - Onward Romantique / Live and Drink
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