Experience Points Podcast Por Dave Eng EdD arte de portada

Experience Points

Experience Points

De: Dave Eng EdD
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Welcome to Experience Points by University XP hosted by Dr. Dave Eng. On Experience Points we explore different ways we can learn from games. Find out more at www.universityxp.com I hope you find this show useful. If you’d like to learn more about games-based learning then a great place to start is my blog at universityxp.com/blog. University XP is also on Twitter @University_XP and on Facebook as University XP. Feel free to email me anytime at dave@universityxp.com Game on!© 2026 Experience Points Ciencia Ciencia Ficción
Episodios
  • AP Table Talk: Race
    Apr 5 2026

    AP Table Talk: Race

    In this episode of AP Table Talk, Brian and Dave dig into the race mechanic, where players compete toward a shared finish line and the first to cross it ends the game. From childhood staples like Chutes and Ladders and Candy Land to modern classics like Catan, Splendor, Heat: Pedal to the Metal, and Cosmoctopus, they unpack how race structures create tension, pacing, and dramatic finishes. Along the way, they explore design tradeoffs around luck, runaway leaders, player interaction, and why some games feel like races without truly using the mechanic at all.

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode delivered directly to you. We’d also love it if you took some time to rate the show! We live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP.

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/161

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    1 h y 19 m
  • Katrin Becker on Learning through Playful Experiences
    Mar 22 2026

    Katrin Becker on Learning through Playful Experiences

    In this episode of Experience Points, serious games expert Katrin Becker explores why “good enough” may be more powerful than perfection in gamified learning. She argues that focusing on defined criteria rather than comparison increases student agency and supports a wider range of learners; not just top performers. Katrin highlights safety and trust as essential to joyful learning, emphasizing that mistakes must be recoverable. By allowing resubmissions and designing flexible systems, educators encourage reflection, risk-taking, and persistence. She also introduces “benign transgression,” explaining that students will test boundaries—so instructors should build thoughtful guardrails and iterate their designs without breaking trust.

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.

    I’d also love it if you took some time to rate the show!

    I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.

    Also make sure to visit University XP online at www.universityxp.com

    University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP

    Also, feel free to email me anytime at dave@universityxp.com

    Game on!

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/160

    Artist / Guest

    Dave Eng, EdD

    Katrin Becker

    Summary

    In this episode of Experience Points, serious games expert Katrin Becker explores why “good enough” may be more powerful than perfection in gamified learning. She argues that focusing on defined criteria rather than comparison increases student agency and supports a wider range of learners; not just top performers. Katrin highlights safety and trust as essential to joyful learning, emphasizing that mistakes must be recoverable. By allowing resubmissions and designing flexible systems, educators encourage reflection, risk-taking, and persistence. She also introduces “benign transgression,” explaining that students will test boundaries—so instructors should build thoughtful guardrails and iterate their designs without breaking trust.

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    28 m
  • Hostile Players
    Mar 8 2026

    Hostile Players

    Today we’re diving into something that affects every gamer at some point: hostile players. You probably already know the type… Those people who turn a fun session into a cesspit of negativity. I’m talking about cynics, trolls, griefers... and the downright toxic folks who seem to thrive on ruining the vibe. But here’s the twist: these players aren’t just villains. They’re symptoms. Now, let’s talk about hostility in games. What does it look like? Where does it come from? And, how can designers (and communities) turn the tide against these hostile players?

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.

    I’d also love it if you took some time to rate the show!

    I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.

    Also make sure to visit University XP online at www.universityxp.com

    University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP

    Also, feel free to email me anytime at dave@universityxp.com

    Game on!

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/159

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    9 m
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