Episodios

  • Fryders and Alligator Alcatraz tours: When trolls get inventive
    Nov 14 2025

    Ben and Amory share two stories about some out-of-the-box internet trolling. First, Amory tries to untangle a web of rumors surrounding an unusual dish from New Zealand. Then, Ben takes us aboard Terri's Tourz, an alleged Everglade tourist attraction claiming to offer the nation's first ever tours of the South Florida Detention Center known as Alligator Alcatraz.

    Show notes:
    • 3 Facts About New Zealand I Didn’t Know Until I Moved Here (Medium)
    • Was this post a joke? (r/newzealand)
    • Terri's Tourz
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    31 m
  • Episodes we love: Lofi Girl
    Nov 11 2025

    This November, we're playing some of our favorite episodes from the past alongside new stuff, so that newer listeners can experience our back catalogue. And LoFi Girl is one that holds up, big time!

    If you've ever searched for "chill beats for studying" or some other form of lean back, endless playlists without vocals and with a consistent vibe, you've probably come across "Lofi Girl."

    A livestreamed Youtube channel featuring a looped animation of a girl in a cosy apartment on her desk at night, the channel has brought in millions upon millions of views and subscribers. It's also the big bang for an expanding universe, from additional channels and streams featuring slightly different animated characters and music genres, to copycats, to memes and lore - including stories about a mysterious French music producer, Dimitri.

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    38 m
  • Labubus, lafufus, and Hello Kitty: How cuteness conquered the internet
    Nov 7 2025

    While some people find Labubus terrifying, millions of others find their big eyes and furry features irresistibly adorable. Why? From Labubu dolls taking over TikTok, to emoji taking over our text messages, cuteness is all over the internet. Ben and Amory talk to Joshua Paul Dale, professor at Tokyo's Chuo University and the preeminent cuteness expert about how cute has conquered all.

    Show notes: Irresistible: How Cuteness Wired our Brains and Conquered the World (Profile Books)

    The Cute Studies Project

    This episode was produced by Grace Tatter, edited by Meg Cramer, and co-hosted by Ben Brock Johnson and Amory Sivertson. Mix and sound design by Emily Jankowski.

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    27 m
  • Episodes we love: Welcome to the Jam
    Nov 4 2025

    Everybody get up, it's time to slam now... again! Yes, we're revisiting our episode about the website for the 1996 movie "Space Jam," which is still up and functioning nearly 30 years later.

    Amory and Ben talk to the hilarious team behind this digital artifact and hear the unlikely story of its continued existence.

    Show notes:
    • The Space Jam website
    • 'Space Jam' Forever: The Website That Wouldn't Die (Rolling Stone)
    • The TIL post on Reddit
    • Hollywood in Pixels
    • SpaceJamCheck on X
    • Teach Yourself Web Publishing with HTML in 14 Days
    • Welcome to the Space Jam, Again (The New York Times)
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    34 m
  • Endless Dread: Haunted Hayride
    Oct 31 2025

    In keeping with Endless Thread tradition, Ben and Amory are celebrating spooky season with another installment of "Endless Dread." This time, we're bringing you along on both an actual haunted hayride — thanks to McCray's Farm in South Hadley, MA — and a digital one, through a handful of spooky stories from the internet.

    Ben introduces Amory to a TikTok commentary on recent ICE raids disguised as a parody of consumerism.

    Amory tells Ben about an auditory illusion that has risen from the dead (Twitter) to unsettle the living (TikTokers and Redditors), and about a "vampire" from Rhode Island who was exhumed and turned into a tonic to cure tuberculosis. Spoiler alert: it didn't work.

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    38 m
  • Episodes we love: Artist Known — Illustrator for 'A Wrinkle in Time' gets long-overdue credit
    Oct 28 2025

    New to Endless Thread? Wooooo! We're revisiting some favorites from our archives to welcome you.

    First up: The cover art for the 1976 paperback edition of Madeleine L'Engle's classic, spooky sci-fi/fantasy novel "A Wrinkle in Time" — featuring a rainbow-winged centaur and a green, glowering, red-eyed face — is iconic. And yet, for nearly 50 years, no one has known who illustrated it. Well, not NO ONE. Not anymore... Endless Thread cracks the case!

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    46 m
  • Hidden Levels Ep. 6: Segagaga
    Oct 24 2025

    The final episode of Hidden Levels explores the story of SEGA developer Tez Okano and the bizarre, meta-game he created: Segagaga.

    Okano joined SEGA in 1992, witnessing firsthand the company's tumultuous experience in the "console wars" against Nintendo and Sony.

    In the mid-1990s, SEGA struggled to make hardware that kept up with its rivals. The SEGA CD, the 32X, and the Saturn were all commercial failures. For Okano and many developers at SEGA, the console wars were both an exciting time to be in the video game business but also an intense and stressful time. They worked long hours, slept at their desks, and faced relentless deadlines. And so Okano decided to turn the chaotic nature of his professional life into a low-budget, self-parodying game about making video games at SEGA.

    In Segagaga, the player is a young developer tasked with saving SEGA's market share from the rival DOGMA Corporation (a stand-in for Sony/PlayStation). The gameplay is a mix of a role-playing game (RPG) and a management simulator, where you recruit demoralized, mutant-like SEGA employees by convincing them to join your team for the lowest salary possible.

    The gameplay reflects the absurd reality of game development. Players can spend a long time creating an original, hit game or they can quickly make a bunch of trashy titles (or shovelware) that barely keeps the company afloat. Okano even told us that the insults characters used in "battles" were actual quotes he heard in the office.

    The game was finished in 2001, just as the highly anticipated Sony PlayStation 2 was effectively dooming SEGA's Dreamcast. As game journalist Simon Parkin notes, Segagaga was released only two weeks before SEGA exited the console business entirely. This timing transformed the game from a self-parody into a memorial for a dying era, inviting players to literally defeat SEGA's failed consoles as bosses.

    Though Okano’s bizarre proposal was initially met with laughter by executives, the game ultimately got made and, in a strange twist, benefited from the company's decision to stop making video game hardware. Even in the face of industry chaos, some creators simply can't help but pour their love and energy into making games.

    Credits This episode was produced by Jayson De Leon and edited by Meg Cramer. Mix by Martín Gonzalez. Fact-checking by Graham Hacia. Original music by Swan Real and Paul Vaitkus. Jocelyne Allen helped translate and interpret our interview with Tez Okano (truly the best).

    Special thanks to Lewis Cox and Tom Charnock over at The Dreamcast Junkyard. Their insight on SEGA, the Dreamcast, and Segagaga was extremely helpful in the making this story. Additional thanks to Adam Kuplowsky and 17 Bit’s Jake Kazdal.

    Simon Parkin has a book about the history of the Dreamcast called Sega Dreamcast: Collected Works. It’s rich and beautiful and has even more details about Segagaga that we could not fit into this story.

    Tez Okano would like to thank the small team that supported Segagaga. Especially Hisao Oguchi, Tadashi Takezaki, and Taku Sasahara.

    Hidden Levels is a production of 99% Invisible and WBUR's Endless Thread. The Managing Producer for Hidden Levels is Chris Berube. The series was created by Ben Brock Johnson. Series theme by Swan Real and Paul Vaitkus. Series art by Aaron Nestor.

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    41 m
  • Hidden Levels Ep. 5: Press B to Touch Grass
    Oct 22 2025

    Video games are arguably the antithesis of nature; highly constructed worlds, synthetic, inorganic. If you grew up gaming, you may recall grown-ups telling you to shut down the console, go outside, and touch some grass.

    These days, though, touching grass isn’t something you have to do outside. As gaming has grown into a 200 billion dollar industry, the boundary between screen and soil has muddied. New technologies and types of play are getting gamers ever-closer to the experience of real nature. And yet, in a kind of weird feedback loop, those same technologies and types of play meant to simulate nature are now changing the real thing in ways that could outlast us all.

    Credits: This episode was produced by Dean Russell. Edited by Kelly Prime. Mix, sound design, and music composition by Paul Vaitkus. Additional mixing by Martín Gonzalez. Fact-checking by Graham Hacia.

    Special thanks to Samuel Åberg, Alex Beachum, Tracy Fullerton, Will Matthee, Kelsey Myers, and Mike Rougeau.

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    42 m