E99: Stop Using 2-Week Sprints - Here's Why They're Failing You
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Why do most teams default to two-week sprints, even when they're wrong?
In this episode, Ben Carcich breaks down a simple model with three dials that you should use to tune your iteration length. He explains why iteration length is a product lever, not a calendar convenience for your leadership, and how choosing the right rhythm for your team can reduce thrash, increase learning speed, and improve value delivery.
What you'll learn in this episode:
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The three dials that shape iteration length
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What the "reciprocal commitment" of an iteration is and why it matters
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The problem with rolling work from sprint to sprint
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How shorter iterations improve focus and learning without adding more meetings
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Why shorter beats longer iterations for exposing hidden problems
This episode is for game developers and leaders who want to learn how to:
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Set an iteration length you can defend and adjust to reduce thrash.
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Avoid becoming a slave to a broken work system that doesn't serve you.
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Have more effective meetings and move faster with less effort.
Connect with us:
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LinkedIn: https://www.linkedin.com/in/benjamin-carcich
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Website: https://www.buildingbettergames.gg
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YouTube: https://www.youtube.com/@BuildingBetterGames
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#GameDev #ProjectManagement #Leadership #Agile #Scrum