E116: The Real Reason Your Game Isn't Fun (It's Not Effort)
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If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6
If your team keeps promising that the game will be "fun later," you aren't suffering from a lack of effort—you're suffering from a lack of prioritization.
Shipping a mountain of features means nothing if you haven't validated the experience with real players. In this episode, we break down why hiding behind a massive backlog or a 100-page GDD is a "red flag" that allows teams to avoid reality for months, or even years. We explore the transition from "plan-based task work" to true "knowledge work," where the goal isn't just to finish a list, but to discover what actually makes your game great.
In this episode, you'll learn:
- Why waiting for a "magical moment" is the fastest way to ship nothing
- How the L-V-N Framework (Learning, Value, Neither) helps you cut dead tasks fast
- Which game loops matter right now—and how to prioritize proof over polish
- How to balance learning in pre-production with delivering value later on
- Why a clear game vision is the best defense against team failure
If you're a leader in game dev struggling with prioritization and watching your team build features that don't "click," this episode is for you.
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw
If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com
#GameDev #GameDesign #BuildingBetterGames #IndieDev #ProjectManagement