Dusty Farts – Episode 16: Murder in the Park Podcast Por  arte de portada

Dusty Farts – Episode 16: Murder in the Park

Dusty Farts – Episode 16: Murder in the Park

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Release Date: 2025

Runtime: ~30 minutes

Audio Format: Immersive fiction – comedy, Americana, absurdity

Recommended Listening: Stereo headphones encouraged for full dramatic overreaction

Episode Summary

John (Dusty) returns to Maple Gump Park fully recharged, overconfident, and once again embracing his self-appointed detective persona: Clue-dini. The familiar benches, paths, and long-monitored squirrel population feel like home court—until something deeply unsettling appears in Clarence’s Booth of Booths.

A dead squirrel.

On the table.

In the booth.

What begins as a quiet park visit erupts into a full-blown criminal investigation complete with unnecessary dramatic stings, wildly circumstantial evidence, and a rapidly expanding list of suspects.

As Clue-dini assembles the cast—Curtis (and Nut-Zilla), Doctor Bobby, Doctor Freudy, and the rhinestone-heavy arrival of Suzy and Umie—the park transforms into a parody of a classic whodunit. Evidence is scribbled down. Accusations fly. Reality struggles to keep up.

Between syringe sightings, rye bread crumbs, mechanical footprints, and suspicious rhinestones, John lays out his case with Name, Weapon, and Location… just like the great classics. Unfortunately, facts, biology, and common sense keep interfering.

Voices You’ll Hear

John (Dusty) – self-declared detective, squirrel profiler, and man deeply in love with his own process

Fred (Farts) – reluctant assistant, voice of reason, and chronic deflator of nonsense

Hope – narrator, referee of logic, and survivor of excessive dramatic stings

Curtis – engineer, Nut-Zilla pilot, and unexpectedly responsible squirrel advocate

Doctor Bobby – medical professional, rye bread distributor, and accidental squirrel dentist

Doctor Freudy – compact psychoanalyst with snacks, notebooks, and deeply misunderstood motives

Suzy & Umie – rhinestone arrivals whose accessories may or may not constitute evidence

Sound Stage

Maple Gump Park – gravel paths, rustling trees, distant park ambience, and a booth turned crime scene

Clarence’s Booth of Booths – now repurposed as an investigative headquarters with zero jurisdiction

The Gathering – mechanical footsteps, air brakes, tiny engines, roaring Aztecs, and overlapping accusations

Sound & Style

Overproduced dramatic stings (intentionally), overlapping transitions, park ambience, mechanical sound design, and exaggerated detective cues layered over classic Dusty Farts banter. Americana absurdity collides with parody mystery, resulting in tension, confusion, and entirely too much confidence.

For New Listeners

This episode stands on its own, but it lands harder if you’re familiar with John’s ongoing battle with squirrels and his brief, ill-advised rise as Clue-dini. Start with Episode 1 for booths and banter, then circle back here when you’re ready for an investigation that never asked to exist.

Credits

Written, scored, and produced by Brian Clark — brewed with screen reader wizardry, a microphone, park ambience, and an aggressive discount at the dramatic sting store.

If you enjoy this content, don’t forget to check out Brian’s other podcasts, Chatbot Chronicles and VoiceOver Tutorial.

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