
Dungeons And Dragons: Here's A Bunch Homebrew DM Rules I Use
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I like TTRPGs. I've been playing D&D and other "yes and" fantasy games for over 20 years, with roughly the same four people in our core group. Over the years, I've DM'd a few times, and I've found that, in certain situations, the core book or DM guide for rules does not work for me, so I made tweaks: homebrewing. So, I talk about these rules, including one that everyone in my group thought was a fake system called "pegs." Yes, pegs is real, and I explain the heck out of that, and other homebrewed rules like death saves, "random hell," fudging dice rolls, non-linear storytelling, improvising based on what characters do, and allowing them to kill themselves because they stole a fantasy submarine and crashed it into a merfolk city, and everyone died.