
Dragons of Autumn Twilight: Chapters 10 & 11
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The Companions journey through Darken Wood. Wherein they find a place more alive than tales would have lead them to believe. Once night falls they meet some of the "less alive" denizens of the Wood.
The Companions are lead to the Master of Darken Wood and are provided much needed context and direction. Oh, and an impossible task...
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Good and evil are also tangible things in D&D. Goblins and Orcs are evil because they're evil. Trying to spout nonsense about representing these fantasy races as equals is not only asinine, but it's pretty stupid. Drow are evil because they're literally cursed elves made by an evil God.
In D&D things can just be evil because they're evil. Modern D&D isn't better, it literally threw out all the lore. All the very comprehensive and deep lore just so every race can be anything. It makes no sense.
They don't understand D&D
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