Dev Game Club Podcast Por Brett Douville and Tim Longo arte de portada

Dev Game Club

Dev Game Club

De: Brett Douville and Tim Longo
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Join hosts and industry veterans Brett Douville and Tim Longo as they discuss older titles and the impact they had on the games industry, as well as any lessons that could be taken away even today. Play along! Ciencia Ficción
Episodios
  • DGC Ep 456: Pikmin (part two)
    Jan 14 2026

    Welcome to Dev Game Club, where this week we return to our series on Pikmin. We talk about returning to the game after a break, the macro structure and persistence of the levels, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

    Sections played:
    Several more hours

    Issues covered: Defeating Games for Charity, relearning the controls, figuring out what you were trying to accomplish, naming buttons, persistent units and worlds, exploratory sandboxes, reinforcing replay, Nintendo creating something new, things that are hard to classify into genres, the order of operations, plate-spinning and de-stressing, gameplay paradigms, not knowing when you have the right tools, the ticking timers, limited knowledge to find, the puzzly boss, learning how well you can recover, gentle fail states, not telling you everything you might want to know, the un-Nintendo timers, day/night cycles, hitting enemies out of the air, loss aversion, Olimar salting the wounds, leading plant people, delightful music, finding where you can review our podcast, settings in games, trying to preserve an experience, console hardware revs, different forms of remake, ideal versions of settings, not opening up the settings, prerendered cutscenes, motivated choices due to hardware, remembering your audience.

    Games, people, and influences mentioned or discussed: Video Game History Foundation, Dwarf Fortress, Project Octavia, Hollow Knight, KyleAndError, Unreal, Homeworld, Starcraft, Warcraft, Splatoon, Breath of the Wild, Tears of the Kingdom, Incredible Machine, WarioWare, UFO 50, Metroid, Majora's Mask, Outer Wilds, Apocalypse Now, Hajime Wakai, Benimanjaro, mysterydip, Silent Hill 2, Rogue, Resident Evil, Halo, Saber Interactive, Hitman, Final Fantasy (series), PS1, Chrono Trigger, Blizzard Entertainment, World of Warcraft, Tomb Raider, Quake, Minecraft, Ed Fries, Kirk Hamilton, Aaron Evers, Mark Garcia.

    Next time:
    Finish Pikmin!

    Links!
    Defeating Games for Charity

    Twitch: timlongojr and twinsunscorp
    YouTube
    Discord
    DevGameClub@gmail.com

    Más Menos
    1 h y 20 m
  • DGC Ep 455: 2025 Year in Review
    Jan 7 2026

    Welcome to Dev Game Club, where this week we recap 2025 through our interviews. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

    It's all about our takeaways -- I'm going to let the clips speak for themselves and remove the usual stuff from here. In the past year, we interviewed eight people across seven episodes: Sean Vesce and Zack Norman, Karla Zimonja, William Pugh, Erik Wolpaw, Chet Faliszek, Kim Swift, and a new type of interview with Ed Fries.

    Next time:
    Back to Pikmin!

    Links:
    Defeating Games for Charity

    Twitch: timlongojr and twinsunscorp
    Discord
    DevGameClub@gmail.com

    Más Menos
    1 h y 23 m
  • Discord Game Club Ep. 15
    Dec 31 2025

    We are off for one more weeke, so we are again reaching into the Discord Game Club interview archive. This time around, BioStats and Calamity Nolan interview Carlos from the Discord, an independent graphic novelist and publisher and former AAA game developer.

    Twitch: timlongojr and twinsunscorp
    Discord
    DevGameClub@gmail.com

    Más Menos
    1 h y 55 m
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