Episodios

  • Does your design system need a PM?
    Mar 31 2026
    Episode 52 - Does your design system need a PM?


    Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience. Time for the hot takes - do design systems need product management? Or is it something that just gets in the way and stops work happening?

    Show notes

    • Design System Report 2026
    • Amy Hupe




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    41 m
  • What do you actually test?
    Mar 17 2026
    Episode 51 - What do you actually test?


    Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.

    Once you've done a first pass on anything in your design system, how do you validate it? Do you create complicated automated tests to ensure absolute consistency? Or do you even put it in front of real people to make sure it works?

    Show notes

    • Rocket Surgery Made Easy by Steve Krug
    • AXE MCP server
    • Tetralogical - a great accessibility agency


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    35 m
  • Do MCPs care more about patterns or components?
    Mar 3 2026

    Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.

    Now we're in the business of creating context for AI (ew), what is actually important when we're creating documentation that will be used by machines AND humans? Are detailed component guidelines important? Are the foundations essential to get right? Or can we rely on top-level patterns and vague guidance?

    Show notes

    • How LLMs use MCPs to read your design system and how to write prompts that work with that
    • Product Deep Dive Webinar: MCP, vibe coding, and your design system
    • PDF of A Pattern Language by Christopher Alexander et al.
    • Google Prompting Essentials course on Coursera
    • Marketing Against the Grain podcast
    • AI and Design Systems course with Brad Frost, Ian Frost and TJ Pitre
    • TJ Pitre on LinkedIn
    • Dom Nguyen on LinkedIn
    • Sil Bormüller on LinkedIn


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    47 m
  • Are we delighting enough in our design systems?
    Feb 17 2026

    Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.

    Design systems kill creativity, right? We've heard that said so many times. But are we actually taking the time to inject joy into the system itself? Not only considering it as a part of the process for what we include in the system, but also in how we do documentation, release notes, and general communication around the design system? Or controversially... is it even important?

    Show notes

    • Luke’s article on delighting in design systems
    • Societe Generale release notes article
    • Aaron Walter’s Heirarchy of User Needs
    • The socks component in Gitlab’s Pyjamas design system
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    41 m
  • Do our design systems give new joiners anxiety?
    Feb 3 2026

    Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.

    Set the scene - you've joined a new company as a product designer or engineer, and you're confronted with a massive system, with custom naming and opaque decisions. Queue anxiety. So how do we make our design systems easy to understand, and make them a strength for onboarding new joiners?

    Show notes

    • Amy’s talk about jargon
    • zh’s AI features
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    33 m
  • What will happen in design systems in 2026?
    Jan 20 2026

    Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.

    It's time to peer into the crystal ball and predict what's coming up for design systems this year and further out. Will AI take all our jobs? Are design systems becoming a thing of the past? Will we finally kill all creativity? Or are we still plodding along to general adoption?

    Show notes

    • No show notes this episode!




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    40 m
  • What's with the emotional baggage with design systems?
    Jan 6 2026

    Design system folks seem to be prone to burnout, arguments, and generally feeling underappreciated within their organizations. What makes design systems folks so prone to being loaded with additional weight? We discuss why this happens, as well as some strategies to overcome it.

    Show Notes

    • Amy Hupe – "Burn baby burnout" (based on her Converge Manchester 2023 talk): https://amyhupe.co.uk/articles/burn-baby-burnout/
    • Lauren LoPrete – "Design Systems Burnout" talk at Clarity 2021: https://www.clarityconf.com/session/design-systems-burnout
    • Robin Rendle – "Design Systems Burnout" newsletter: https://robinrendle.com/the-cascade/012-design-systems-burnout/

    Brad Frost - “Master design systems governance with this one weird trick: bradfrost.com/blog/post/master-design-system-governance-with-this-one-weird-trick/

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    38 m
  • Are we reducing complexity with design systems??
    Dec 23 2025

    Live recording of the fortnightly podcast Design Systems WTF (back for season two!), where Luke Murphy and Michelle Chin attempt to combat all the amazing wtf in design systems. In each episode, they answer a single question around design system troubles with a Q&A from the live audience.

    Time to get spicy... One of the big promises of the hype of design systems was that it would reduce organizational and product complexity by providing efficient, replicable ways of doing things. Now that we've bedded in, its time to ask - how much do design systems actually reduce complexity? Do they just reorganize and make complexity more palatable?

    Show notes

    • Product Deep Dive on Systematizing your Documentation
    • Michelle’s article on structuring your design systems
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    32 m