
Danse Macabre: Adapting the Medieval Mediterranean with Stillfleet Studio
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In this episode, we're joined by Chris and Wythe, the creators of Danse Macabre, to discuss their medieval horror TTRPG and how to create historical settings that feel both real and reasonable to a modern gamer. We discuss the concept of the "novum" in worldbuilding, medievalism, and why TTRPGs feel so set upon the Medieval Fantasy in this fantastic roundtable.
Support the Danse Macabre Kickstarter here!
Join our discord community! Check out our Tumblr for even more! Support us on patreon! Get your copy of Marginal Worlds, a deck of 50 magic items pulled directly from medieval manuscripts, built for any TTRPG system here!
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Citations & References:
- Support the Danse Macabre Kickstarter here
- Play Danse Macabre: Prima Mors (the quickstart guide) - on Stillfleet, Itch, and DTRPG
- Find Chris at his website or @timespace.place on socials
- Find Wythe at Stillfleet.com or @stillfleet on socials
- Listen to Why We Roll on any podcast platform
- Tuchman, Barbara W. A Distant Mirror: The Calamitous 14th Century. Ballantine Books, 1978.
- Buehlman, Christopher. Between Two Fires. Ace Books, 2012.
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