D&D Grand Quest: Interlude 2 — When Heroes Rest
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After their thrilling victory, the party finally earns a moment of peace, each spending their downtime in their own way.
Syphina, the healer, is determined to master the art of mending without relying on magic.
Ed, still haunted as the lone survivor of his previous party, begins to make peace with what it truly means to survive.
Treyvor and Sif train separately, pushing their limits to become stronger warriors.
But rest never lasts forever—before long, a new challenge will rise. Will they be ready?
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