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Cube Chaos

Cube Chaos

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Ordo ab Cubo! It’s a mad, mad, mad, mad world out there so what better way to celebrate than with Cube Chaos? The solo-dev effort of thousands of different units, synergies, and mayhem all warring in a hybrid RTS auto-battler filled with arena destruction, lasers, ants, stomach acid, warrior plants, snow knights, and yes repli-crabs. A truly unique experience, come listen to how its maybe was TOO unique for some of us, while the others frantically battle waves of clay anomalies and curious moils! Custom RSS Apple Podcasts Spotify YouTube Music Transcript 1:23 - game stats 2:14 - one sentence description 5:44 - Cognitive load comparison to previous episode Daisomancer 8:08 - Steam Deck performance and Java runtime discussion 12:18 - Synergy mechanics and verbosity versus cognitive complexity 23:20 - our story begins… actually what IS this game? 28:01 - Different playstyles and time scaling strategies discussion 32:25 - Character classes and species combinations variety 38:32 - Art style critique and charming pixel aesthetics 50:09 - Story absence and lack of thematic elements 55:40 - AI-generated art improvement suggestions and visual discussion 1:07:16 - Boss fights and music quality feedback 1:11:20 - Community feedback and player experiences sharing 1:15:16 - rankings and final thoughts 1:25:32 - similar games 1:28:19 - listener letter and listener request week! Next episode: Reignbreaker Contact us at grogpodzone@gmail.com! https://grogpod.zone Intro music: Dave Brubeck - Autumn in Washington Square Outro music: Cube Chaos OST
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