Critical Moves - Strategy Gaming Podcast Por Critical Moves Podcast arte de portada

Critical Moves - Strategy Gaming

Critical Moves - Strategy Gaming

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Critical Moves is a strategy games podcast that takes RTS, 4X, and tactics seriously. Most gaming podcasts don’t even bother with strategy games. We do. Each week we cover real-time strategy, turn-based tactics, 4X empire builders and indie experiments, plus shining a new light on old classics.

These aren't quick reviews or recycled talking points. It’s sharp criticism and honest discussion about strategy game design. If a game is shallow or broken, we’ll say so. If it does something clever, we’ll explain why it works. We talk to developers and key industry figures, getting into the mechanics and design choices that shape the games we love.

We're an RTS podcast, a 4X podcast, a place for smarter conversations about tactics and strategy gaming. Critical Moves is made for players who think about systems, mechanics, and design.

New episodes every Friday.

https://criticalmovespodcast.com

Critical Moves 2024-2025
Ciencia Ficción
Episodios
  • Non-Strategy Games for Strategy Gamers (Ep.76)
    Apr 10 2026

    We're throwing you a curveball this week. Al, Jack, and Joe share the games they'd recommend to strategy gamers who want to step outside their comfort zone — covering classics, hidden gems, and a few surprises. Plus: is there strategy in almost every game? And how do you pronounce Stellaris?

    More from Critical Moves Podcast:

    Web: https://criticalmovespodcast.com

    Forum: https://criticalmovesforum.com

    Newsletter: https://criticalmoves.beehiiv.com

    Spotify: https://criticalmovespodcast.com/spotify

    Apple: https://criticalmovespodcast.com/apple

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    Discord: https://criticalmovespodcast.com/discord

    Facebook: https://www.facebook.com/criticalmovespodcast

    Twitter: https://twitter.com/CriticalMoves_

    Instagram: https://www.instagram.com/criticalmovespodcast

    Reddit: https://www.reddit.com/r/CriticalMoves

    Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.

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    1 h y 4 m
  • The DLC Debate: Best, Worst, and Everything In Between (Ep.75)
    Apr 3 2026

    Al is joined by Adam and Jack to dig into the world of downloadable content — what makes a great DLC, what makes a cynical one, and how the industry has shifted from the era of the standalone expansion pack to today's drip-fed content model. From Stellaris and Hearts of Iron to Civilisation 7's ongoing struggles, the trio unpacks Paradox's DLC machine, Firaxis's existential crisis, and why Supreme Commander: Forged Alliance might be the gold standard nobody talks about anymore. Plus: City Skylines takes a late hit, Adam drops a hot take, and the beauty-is-in-the-eye-of-the-beholder defence gets its moment in court.

    https://criticalmovespodcast.com/winning-over-the-heart-of-the-machine/

    More from Critical Moves Podcast:

    Web: https://criticalmovespodcast.com

    Forum: https://criticalmovesforum.com

    Newsletter: https://criticalmoves.beehiiv.com

    Discord: https://criticalmovespodcast.com/discord

    Facebook: https://www.facebook.com/criticalmovespodcast

    Twitter: https://twitter.com/CriticalMoves_

    Instagram: https://www.instagram.com/criticalmovespodcast

    Reddit: https://www.reddit.com/r/CriticalMoves

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    53 m
  • RTS Games: Is There a Future? With Perafilozof (Ep.74)
    Mar 27 2026

    Is the RTS genre dying, or is it on the verge of a real breakthrough? Tim and Al are joined by Perafilozof, one of YouTube's most dedicated RTS content creators, to dig into the state of real-time strategy gaming, what's holding it back, and what could push it forward. They cover the funding problem facing indie RTS developers, the tension between single player and multiplayer, the role of big IPs in reviving the genre, and why the audience's nostalgia might be part of the problem. Peter also shares his watchlist of upcoming RTS titles and gives his opinion on some of the most anticipated games in development.

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    58 m
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