Comics' Greatest World
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Startup superhero universes were a dime a dozen in the Iron Age, but Comics’ Greatest World was $16 for 16! Each issue of this weekly miniseries introduced a brand new character theoretically poised to take the industry by storm, but while heroes like X and Ghost would go on to become the stars of ongoing series (and Barb Wire even made the leap to a major motion picture), most of them languished in obscurity. Dark Horse tried very hard to make their first foray into mainstream superheroes stand out amongst 1993’s oversaturated market by emphasizing worldbuilding and backstory, but to no avail. In this episode, we visit the fictional cities of Arcadia, Golden City, Steel Harbor, and the Vortex of Cinnebar Flats to check out what went right, what went wrong, the limits of “mystery box” storytelling, and why all of Team CGW’s carefully laid-out environmental storytelling just didn’t grab fans the way Image Comics did.
Justin rented and watched Pamela Anderson's Barb Wire for the sake of this podcast, and if that kind of commitment and dedication doesn't make you want to support the show at patreon.com/ironageofcomics, we don't know what will!