Close Calls & Chaos: Grymkin Schemes And Tag-Team Dreams Podcast Por  arte de portada

Close Calls & Chaos: Grymkin Schemes And Tag-Team Dreams

Close Calls & Chaos: Grymkin Schemes And Tag-Team Dreams

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We're back with another deep dive into Warmachine, where the dice were questionable, the plays were clutch, and the teamwork paid off. Tony and Angus break down a hard-fought tag-team victory against Paul and Chris, running their AdeptiCon prep lists and testing out key tweaks. From clutch positioning and lane-clearing plays to standout performances from models like the Vorogger and Winter Guard, the game came down to coordination and capitalizing on openings. Even with some brutal dice luck on both sides, the duo managed to swing the mid-board brawl and secure the win and proving that smart plays can overcome bad rolls.


The conversation then shifts into AdeptiCon prep, list adjustments, and whether certain models (looking at you, Mailis and Craghorn) are worth the slot. From fury management mistakes to control vs aggression debates, there’s plenty of tactical reflection as the team gears up for one last practice game.


Finally, the crew dives into Grymkin lore and theorycrafting, uncovering surprising origins, discussing caster options like The Dreamer, The Child, and The Heretic, and brainstorming everything from competitive builds to completely unhinged ideas like including the infamous “eight incorporeal crabbit” list. It’s a mix of battle recap, strategy talk, and wild list-building energy. All while keeping the focus on what matters most: the community, the laughs, and the game beyond the dice.

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Music made by Y. Will

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