Challenge, Mimesis and Parsercraft (Trinity continued)
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A long-form reflection on game design and parser craft theory continues with a discussion of Inform Design Manual 4's version of Graham Nelson's "The Craft of the Adventure." Particular attention is paid to mimesis, challenge, and, as Drew puts it, "cool stuff." Part of a series about Infocom's Trinity.
Resources discussed in this episode:
Gold Machine: Emily Dickenson and the Wide Middle of Trinity
https://golmac.org/narrative-surface-features-of-trinity-part-2/
Top Expert: Let's Make IF Season 2, Episode 1
https://topexpert.blog/2024/07/03/lets-make-if-season-2-episode-1/
DM4 Version of "The Craft of the Adventure" (pdf)
https://inform-fiction.org/manual/Chapter8.pdf
50 Years of Text Games
https://if50.textories.com/
My own game, Repeat the Ending
https://ifdb.org/viewgame?id=eueqjtej7bvnfp5a
Correction: Photopia was released in 1998.
Died about a year ago and could not respond to your comments Remember what Comes around goes around
Criticizing other people
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