The Indian government is actively looking at supporting and promoting homegrown options in a whole range of areas beyond just messaging platforms or business software, sources in the know of the plans, said to businessline’s Sindhu Hariharan The idea is to develop and highlight India’s own solutions across categories like Operating Systems, social media platforms, email systems, mapping technologies, cybersecurity, app stores, and others, to avoid “access disruptions” due to use of global providers, they added. While government agencies like C-DAC steer R&D across various emerging tech, the authorities realise that they will have to align with academic institutions to create more Indian IP and also bring private sector enterprises into the discussion to promote the various homegrown options that already exist, the source added. 2.In other news, The government on Thursday said the Electronics Component Manufacturing Scheme (ECMS) has received 249 applications with investment proposals worth ₹1.15 lakh crore, which is much higher than expected, and also employment and production targets multifold when compared to the goals set during formulation of the scheme. The scheme was approved by the Cabinet in March this year and its application window closed on September 30. Ashwini Vaishnaw, Minister for Electronics and Information Technology said “It’s resulting into investment, employment and extra production against a target which was again a very ambitious target we have taken of ₹59,350 crore investment, we have received applications for ₹1,15,351 crore. Against a production target of ₹4,56,500 crore, we have received production estimates more than ₹10,34,000 crore. So, that is more than double what we have targeted,” , reports S Ronendra Singh 3.The government on Thursday issued detailed rules under the Promotion and Regulation of Online Gaming Act, 2025, creating a framework to govern India’s fast-growing digital gaming ecosystem. The rules, published by the Ministry of Electronics and Information Technology (MeitY), set out the powers of a newly established Online Gaming Authority of India, procedures for registration of games, grievance redressal systems for users, and penalties for violations. The rules are expected to bring long-awaited clarity for companies straddling the line between casual play, e-sports and money-based gaming. Under the framework, the Authority will determine whether a game qualifies as an “online money game” — involving wagers, stakes or cash prizes — or whether it falls under “social games” or “e-sports.” 4.Despite a slowdown in sales for nearly 20 days during the new GST 2.0 transition, the pure electric vehicle two-wheeler (e-2W) registrations rose by 2 per cent in September 2025 to 92,536 units as against 91,091 units in August 2025, according to data collated from the Vahan portal on October 1 , reports TE Raja Simhan. TVS Motor led the table with 21,132 units but saw a 4.3 per cent drop in volume over August. Magnet availability continues to pose challenges in the short to medium term, the company said in a release. Bajaj reported a 67 per cent growth to 19,469 units, and dislodged Ola to take the second spot. Ather took the third spot with 13,933 units, up by 5 per cent. Ola was at the fourth spot with 13,069 units, down by 28 per cent. Hero Motocorp was fifth with 12,730 units, down by 4.37 per cent, according to Vahan data.
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