Episodios

  • Open Hearth Podcast Ep 14: Going for Broke, Grimwild, Band of Blades
    Nov 25 2025

    In this episode host Lowell Francis is joined by Michael D. and Alun R. to talk about the ups and downs of "funny" game mechanics, a modern approach to traditional fantasy, and facing down what feels like inescapable doom. They examine light rules for sitcoms, new rules with an old feel, and a game that puts you on the losing side of a war.

    Please note that we will not be releasing any more episodes in December, but look for our upcoming annual Games of the Year episode dropping at the start of 2026!

    Going for Broke
    Grimwild
    Band of Blades

    Panda's Talking Games
    Viva La QueerBar (English)
    Viva La QueerBar (Deutsch)

    Lowell's Dumb Honkai Star Rail Returning Player Code

    Michael
    https://kpopandrpgs.itch.io/
    KPOPandRPGs on social media or @kpopandrpgs or Michael D on Discord.

    Alun
    https://gallusgames.itch.io/
    @gallusgames or Alun R on Discord
    @gallusgamesar.bsky.social on BlueSky

    Find out more about the Open Hearth Gaming Community
    Support us on Patreon!
    Our actual play podcast can be found here
    Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
    Bluesky: https://bsky.app/profile/openhearthrpg
    Mastodon: @openhearthrpg@dice.camp

    00:00 Introduction
    01:55 Michael & Going For Broke
    16:10 Alun & Grimwild
    29:24 Lowell & Band of Blades
    49:19 Giving Me Life

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    59 m
  • Roll for Mutation: Post-Apocalyptic TTRPG History: Ep. 2 Twilight 2000
    Oct 21 2025

    In our second episode of Roll for Mutation, a look at the history of Post-Apocalyptic TTRPGs, we tackle Twilight 2000 from GDW, focusing on those original editions but with some discussion of Twilight 2013 and Twilight 2K. Hosts Lowell Francis and Marc Majcher cover the extended history of the game and how it desperately raced to keep itself contemporary. We talk about what Twilight 2000 is, where it fits in gaming history, why there used to be a "Men's Adventure" section in bookstores, and our general thoughts about the game.

    References
    Twilight 2000 on Wikipedia
    Twilight 2000 on RPG Geek
    Grognardia on Twilight 2000, Merc 2000
    RPGNet Review of Twilight 2013
    Designers & Dragons Volume 1 The 1970s

    For other shows like this, check out Roll for Origin: Supers TTRPG History.

    Marc Majcher is an award-winning game designer, performer, educator, director, woodworker, writer, and all-around goblin-man recently relocated from Austin, Texas to East Lansing, Michigan. You can find their RPGs and larps inspired by the works of Philip K Dick, a bird apocalypse, eldritch startup cults, viral videos, and much, much more at https://majcher.itch.io/ and everything else at https://majcher.com/.

    Lowell is the designer and co-author of Hearts of Wulin. He's the ENnie-winning creator of the Age of Ravens blog and community manager for the Open Hearth Gaming Community.

    You can find Lowell's work on YouTube, on Itch.io, and on DriveThruRPG.

    Find out more about the Open Hearth Gaming Community
    Support us on Patreon!
    Our actual play podcast can be found here
    Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
    Bluesky: https://bsky.app/profile/openhearthrpg
    Mastodon: @openhearthrpg@dice.camp

    Music: Here Comes the Night Karl Casey @White Bat Audio

    00:00 Introduction: Twilight 2000
    01:43 What is it?
    08:34 Gaming History
    16:46 The Media Context
    21:44 Our Thoughts

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    52 m
  • Roll for Mutation: Post-Apocalyptic TTRPG History: Ep. 3 Paranoia
    Nov 18 2025

    Note: we had some audio issues with this recording (apologies)! In our third episode of Roll for Mutation, a look at the history of Post-Apocalyptic TTRPGs, we bow in abject obeisance Friend Computer and the incomparably perfect TTRPG Paranoia from West End Games and then Mongoose. We consider the different editions and how we live in a phenomenal time which sometimes necessitates updating. But of course it never actually changed, since the Computer tells us that it has always been that way. Hosts Lowell Francis and Marc Majcher cover the extended history of the game and how it desperately raced to keep itself contemporary. We talk about what Paranoia is, where it fits in gaming history, our split experience playing it, and our general thoughts about the game.

    References
    Paranoia on Wikipedia
    Paranoia on RPG Geek
    RPGNet Interview with James Wallis, Grant Howitt & Paul Dean
    The Toothpaste Disaster
    Designers & Dragons Volume 2 The 1980s

    For other shows like this, check out Roll for Origin: Supers TTRPG History.

    Marc Majcher is an award-winning game designer, performer, educator, director, woodworker, writer, and all-around goblin-man recently relocated from Austin, Texas to East Lansing, Michigan. You can find their RPGs and LARPs inspired by the works of Philip K. Dick, a bird apocalypse, eldritch startup cults, viral videos, and much, much more at https://majcher.itch.io/ and everything else at https://majcher.com/.

    Lowell Francis is the designer and co-author of Hearts of Wulin. He's the ENnie-winning creator of the Age of Ravens blog and community manager for the Open Hearth Gaming Community.

    You can find Lowell's work on YouTube, on Itch.io, and on DriveThruRPG.

    Find out more about the Open Hearth Gaming Community
    Support us on Patreon!
    Our actual play podcast can be found here
    Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
    Bluesky: https://bsky.app/profile/openhearthrpg
    Mastodon: @openhearthrpg@dice.camp

    Music: Here Comes the Night Karl Casey @White Bat Audio

    00:00 Introduction: Paranoia
    00:45 What is it?
    09:28 Gaming History
    21:10 The Media Context
    28:47 Our Thoughts

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    57 m
  • A Different Kind of Hex Ep. 5 - Playing to Fail
    Nov 11 2025

    Content Advisory: character death, ritual sacrifice

    Ian & José are joined by Wyllora to explore what it means to fail in an RPG, and why we might want to do it on purpose. How do we define "success" in games, and what are the ways we can step outside that limit with agency?

    Wyllora’s Work:
    Art - https://www.artstation.com/wyllora
    Game Design - https://wyllora.itch.io/
    Triangle Agency Holiday-themed Game Jam! - https://itch.io/jam/time-and-a-half

    Find out more about the Open Hearth Gaming Community
    Support us on Patreon!
    Our actual play podcast can be found here
    Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
    Bluesky: https://bsky.app/profile/openhearthrpg
    Mastodon: @openhearthrpg@dice.camp

    Our info:
    email: adifferenthex@gmail.com
    music: https://lloydeaves.bandcamp.com/album/a-different-kind-of-hex

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    1 h y 13 m
  • Talking Space Opera
    Nov 4 2025

    Lets talk widescreen, big idea sci-fi. Games of space fleets, interstellar empires, sometimes aliens-- big ideas and lasers. Games like Star Trek Adventures, Traveller, Fading Suns, Space Wyrm vs Moonicorn, Dune, Coriolis, Scum & Villainy, Ashen Stars, Star Wars, Last Fleet, and the like. Talking Space Opera is another in our series of community discussions. It looks at sci-fi gaming and this tent-pole sub-genre. Our discussion ranges widely but includes: What is Space Opera, Space Combat, Aliens, Space Travel, Making Characters Not Feel Small in a Big Universe, Collaborative Building, and more.

    Selected Games Mentioned
    Once More into the Void
    Cluster
    Rust Hulks
    Fellowship
    Starscape
    Storm Furies
    Rebel Few
    Tachyon Squadron
    Superbandit
    Stars Without Number
    Golgotha
    Through the Void
    Uncharted Worlds

    Recommended Reading: Colonialism and the Emergence of Science Fiction

    Find out more about the Open Hearth Gaming Community
    Support us on Patreon!
    Our actual play podcast can be found here
    Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
    Bluesky: https://bsky.app/profile/openhearthrpg
    Mastodon: @openhearthrpg@dice.camp

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    1 h y 18 m
  • Roll for Origin: Supers TTRPG History: Ep. 5 Base Raiders
    Oct 28 2025

    Roll for Origin: Supers TTRPG History jumps forward significantly in time to just after the d20 boom/bust cycle. Today's focus is Ross Payton's independently produced and Kickstarted Base Raiders. They go over what the game is, its place in the history of gaming, and what was going on in comics media at the time. They then move to general discussion, including what what's weird and what they dug. We talk a little about how you might adapt this elsewhere and its place in the history of Fate.

    If you dig this series, please rate, review, and subscribe.

    Jay's the author of By Aecer’s Light, The Clockwinders for Fate, Cortex Prime's Supers, and a contributing author on Pathfinder’s Mwangi Expanse, Trophy Gold, Hit the Streets: Defend the Block, and the upcoming Lifted: Indomitable RPG, a supers game about everyday folks with extraordinary powers in a tech-aggressive world.

    Check out Mad Jay's work at Play.Fearless and at the Diceology Podcast.

    Lowell is the designer and co-author of Hearts of Wulin. He's the ENnie-winning creator of the Age of Ravens blog and community manager for the Open Hearth Gaming Community.

    You can find Lowell's work on YouTube, on Itch.io, and on DriveThruRPG.

    Find out more about the Open Hearth Gaming Community
    Support us on Patreon!
    Our actual play podcast can be found here
    Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
    Bluesky: https://bsky.app/profile/openhearthrpg
    Mastodon: @openhearthrpg@dice.camp

    00:00 Intro
    00:58 The Pitch
    05:11 Gaming History
    08:12 Comics & Media History
    12:09 Thoughts

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    44 m
  • Talking White Whales and Inadvisable Ideas
    Oct 14 2025

    What's the game you've wanted to get to the table but haven't been able to? What's the campaign premise you've considered but don't know how to make it work? What's the rpg that just couldn't actually function if you tried to run it online? What's the wild concept that you know would crash-out but it amuses you just the same?

    In this group chat for our Shared Hearth Open Gaming Con, community members talk about the ones that got away and the ones they're fearful of pursuing. We talk about a ton of different games including: Mage, Hearts of Wulin, Slugblaster, Good Society, Legacy: Life Among the Ruins, Scarred Lands, Mountain Home, and many more. A great discussion thread on our Discord inspired this conversation.

    Find out more about the Open Hearth Gaming Community
    Support us on Patreon!
    Our actual play podcast can be found here
    Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
    Bluesky: https://bsky.app/profile/openhearthrpg
    Mastodon: @openhearthrpg@dice.camp

    Más Menos
    1 h y 8 m
  • Design Chat: Pedro Barrenechea & Rotted Capes 2e
    Oct 7 2025

    This week we present a bonus episode for both Roll for Origin & Roll for Mutation. Lowell chats with Pedro Barrenechea, lead designer for Rotted Capes 2nd Edition, a post-apocalyptic game of superheroes. They chat early game experiences, how the first edition came about, revising the rules, and more.

    Rotted Capes 2e Backerkit Sign Up
    Rotted Capes 1e on DTRPG
    Pedro aka StatMonkey on Bluesky

    Find out more about the Open Hearth Gaming Community
    Support us on Patreon!
    Our actual play podcast can be found here
    Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
    Bluesky: https://bsky.app/profile/openhearthrpg
    Mastodon: @openhearthrpg@dice.camp

    Más Menos
    56 m