And Now For Something Completely Machinima Podcast Por Ricky Grove Tracy Harwood Damien Valentine and Phil Rice arte de portada

And Now For Something Completely Machinima

And Now For Something Completely Machinima

De: Ricky Grove Tracy Harwood Damien Valentine and Phil Rice
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Machinima, real-time filmmaking, virtual production and VR. Four veteran machinimators share news, new films & filmmakers, and discuss the past, present and future of machinima.© 2022 And Now For Something Completely Machinima Arte
Episodios
  • S6 E208 Bad endings = new beginnings? (Jan 2026)
    Jan 8 2026

    🎮 What if the “bad ending” of Half-Life… wasn’t the end at all?


    In this episode of Completely Machinima, Phil, Tracy, and Damien dive into one of gaming’s most legendary “what ifs.” We explore a fan-made Half-Life mod that does the unthinkable: it turns the game’s infamous impossible ending—the one where you’re meant to die horribly—into a brutal but beatable continuation of the story.


    Instead of accepting your fate at the hands of the mysterious G-Man, this mod asks: what if you survived? The result is a fascinating piece of fan fiction-meets-game design, complete with eerie “backrooms” vibes, authentic Half-Life visuals, and a surprising amount of new gameplay—made nearly 20 years after the original game launched.


    Along the way, we talk about:

    • Why Half-Life’s world still inspires creators decades later
    • The passion (not profit!) behind modding communities
    • How mods act as hidden résumés for future game developers
    • Steam, new hardware rumors, and the eternal hope for Half-Life 3
    • Plus a bonus machinima pick featuring Ryan Gosling awkwardly—but brilliantly—dropped into Half-Life 2 😄

    Whether you’re a hardcore Half-Life fan, a modding nerd, or just love stories about creative communities keeping worlds alive long past their expiration date, this episode is all about the joy of saying: “What if we didn’t stop there?”


    👉 Let us know what you think on our socials—tell us which game ending you wish someone would rewrite.

    Credits -
    Co-hosts: Phil Rice, Damien Valentine, Tracy Harwood
    Producer/Editor: Phil Rice
    Music: Phil Rice & Suno AI

    Más Menos
    23 m
  • S6 E207 Is that Bond... James Bond? (Jan 2026)
    Jan 1 2026

    🎬 This week on And Now for Something Completely Machinima, we’re shaking (and stirring) things up with a deep dive into Benjamin Tuttle’s long-awaited James Bond machinima, Endgame – Part One 🍸💥


    Host Damien Valentine kicks things off by revealing he actually voices Q in the film (recorded years ago!), before the panel digs into why this project is such a standout. Created in iClone and rendered in Unreal Engine, Endgame delivers a Bond look and feel that’s grounded, stylish, and refreshingly not sci-fi flashy—London actually looks like London, and the tone leans classic rather than futuristic.


    🎶 From its full-length Bond-style title sequence and original theme song to slick action choreography, witty humor, and loving nods to Bond lore (Spectre, Q, M, Cold War vibes, and yes—the car), we agree: this is a heartfelt homage made with serious craft. There’s also a touching dedication to Ken White, honoring the machinima community that helped shape projects like this.


    Of course, no good Bond briefing is complete without critique 👀
    We debate storytelling clarity, episodic structure, sound mixing, facial animation quirks, and whether Part One leaves us with enough of a cliffhanger to fully ignite anticipation for what comes next.


    🎤 Along the way, we talk:

    • What makes a Bond feel like Bond (without copying the originals)
    • Machinima’s evolution as a filmmaking medium
    • Unreal Engine vs iClone (and why skill matters more than tools)
    • Why this project is a major proof-of-concept for solo creators

    💡 Bottom line: Endgame – Part One is ambitious, polished, and packed with love for both James Bond and machinima—and it sparks a lively, thoughtful discussion you won’t want to miss.


    👉 Grab your martini, hit play, and join us for one of our most energetic episodes yet... starting 2026 with a BANG!

    Credits -
    Co-hosts: Ricky Grove, Damien Valentine, Phil Rice, Tracy Harwood
    Producer: Damien Valentine
    Editor: Phil Rice
    Music: Phil Rice & Suno AI

    Más Menos
    39 m
  • S6 E206 Boring, boring... never! Why Desert Bus is just perfect for machinima (Dec 2025)
    Dec 25 2025

    🚍 This Week on Now for Something Completely Machinima 🎮


    What if the most boring video game ever made was actually a goldmine for creativity?


    This episode kicks off with Ricky’s unconventional pick: Desert Bus, a notorious 1990s “anti-game” by Penn & Teller where you drive a bus from Tucson to Las Vegas… in real time… for eight hours… and earn one point. That’s it. No explosions. No shortcuts. No pause button. Just desert, drift, and existential dread.


    But instead of dismissing it as pointless, we flip the script. What if boredom is the point? What if empty, quiet, repetitive spaces are actually perfect canvases for machinima storytelling?


    From comedy-driven conversations and Tarantino-style dialogue, to slice-of-life sci-fi journeys, existential bus rides, lonely astronauts, AI companions with zero empathy, and even an eight-hour “Are we there yet?” gag, the group explores how creativity thrives when spectacle disappears.


    Along the way, they we into:

    • Why originality matters more than flashy assets
    • How boredom fuels imagination
    • Using obscure, “weird,” or abandoned games as storytelling tools
    • Desert Bus’s surprising cult following and charity legacy (yes, millions raised!)
    • Why machinima has always been about writing, ideas, and voice more than graphics

    The big takeaway?

    🎨 Creativity isn’t about having more tools — it’s about seeing possibilities where others see nothing.


    If you’ve ever wondered how to turn the dullest game, the quietest moment, or the emptiest road into a compelling story, this episode is for you.

    Buckle up. It’s a long ride… and that’s where the good ideas start.

    And, for good measure: HAPPY CHRISTMAS!

    Credits -
    Co-hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood
    Producer: Ricky Grove
    Editor: Phil Rice
    Music: Phil Rice & Suno AI

    Más Menos
    38 m
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