83. All Improv, Let’s Go! Podcast Por  arte de portada

83. All Improv, Let’s Go!

83. All Improv, Let’s Go!

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On this episode of Total Pebble Knockdown:

  • Photorealism is coming to games near you with the advancements in engine technology. But, perhaps it’s a good time to ask if realistic graphics are what we really want in our gaming experience. We talk about where we are going and what genres will benefit the most of photorealism. Also, which ones would be foolish to adopt it?

    Virtual Bamboo Grove | UE5 [4K] - YouTube

    Titanic: Honor & Glory

  • The weather affects our day-to-day life, but why doesn’t it factor into our typical roleplaying game? We discuss some of the ways we can use weather as a storytelling device and game mechanic to make the world feel more alive.

  • What if the GM loses control of their game world? Let’s discuss some ways we can create “chaos mechanics” to seriously randomize what happens in a game. We get into random encounters from 3.5E, how randomness was implemented in Adventure Zone and how the original framework of D&D lent itself to this type of randomness.

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