#135 - Knight School - Area Control
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We're resetting the game board on Meeple Knights and delving deep into the intricate world of area control. This knight school session promises to turbocharge your understanding of area control mechanisms and how they function in games, both classic and contemporary. Using examples from chess, Risk, Onitama, and Small World, we dissect the eight different types of area control. The discussion ignites a lively debate on each mechanism's definition and application, and it's sure to spark some revelations for you too.
As we round off the session, we engross ourselves in an enlightening discourse about the battle mechanics in area control games. Yes, we're going there - to that controversial assertion that the defender always loses in a fight. We debate over the definition of a battle, its outcome, and how area control can be broken down into various subcategories. Brace yourselves for a rollercoaster of a discussion. And rest assured, we'll be back next week with a top 10 list of our favorite area control games. Make sure you're tuned in for that one!
S O C I A L M E D I A
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C O N T A C T U S
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