
UX FMK
User Experience: F**k, Marry, or Kill
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Narrado por:
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Emmanuel Chumaceiro
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De:
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Tim Broadwater
Acerca de esta escucha
Everyone loves a good game! Now, take that a step further and think about how the game applies to user experience (UX).
UX FMK focuses on unique advice sorted into the 20 things you should know, the 20 ways to avoid wasting time, and 20 ways not to fail in the field of user experience. Using the all-too-familiar premise of the original FMK game, this book invites you to take a deep dive into UX and what works, what doesn’t work, what has longevity, and how royally things can be screwed up.
In this audiobook, you’ll find premises that will change the way you think about UX, give you inspiration to change what needs to be changed, and keep what’s working phenomenally well.
Learn:
- How to recognize the “oh, f--k!” moment and what to do about it
- What to avoid and behaviors to marry and embrace for the long term
- And finally, how and why you are killing your UX career
If you’re looking for an easy-to-understand book about UX and how it applies to you or your business, UX FMK is the must-have guide to help you.
©2020 Tim Broadwater (P)2020 Tim BroadwaterLos oyentes también disfrutaron...
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Lo que los oyentes dicen sobre UX FMK
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
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- Anonymous User
- 02-23-21
Must read for people in the UX/UI field.
This book is great for designers, developers, and other professionals in and around the user experience world. I would also assert that maybe company owners, tech leads, and project managers should listen to this before making their next UX/UI position. It focuses on being productive in terms of both business and UX/UI. The author relates real life work experience into steps to take in your career to have an easy path to success as a UX professional. As a full stack developer, I feel this book does drive home some points that may help me with project management and feature management in the applications I develop. Another great part of this book is it shares strategies that teams can use to work together in a more productive way. I appreciate the author when he uses phrases and euphemisms to get his point across, such as my favorite line, “…razzle-dazzle the client, throw hookers through the window… and get them drunk approach”. Overall if you’re a designer, web designer, developer, team lead or project manager you should consider reading or listening to this book, it will not be a waste of your time either way.
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