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The Wargame Developments Handbook

Third Edition

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The Wargame Developments Handbook

De: John Armatys, John Bassett
Narrado por: Virtual Voice
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Wargame Developments was the brainchild of the late Dr Paddy Griffith. He was the driving force behind its creation and since its founding in 1980, the organisation has been a been a means by which wargame designers from across the globe have been able to meet, exchange ideas, and test each other’s designs. It holds an annual three-day conference (The Conference of Wargamers or COW) as well as virtual events (Virtual COW or VCOW) and publishes a journal nine times each year.

This is the third edition of the Wargame Developments Handbook, and it is intended to:
a) provides an introduction for new members to some of the ever-increasing jargon thrown about in WD-ish conversations; and
b) acts as a ‘quick reference for existing members on subjects they may not yet have looked at seriously.

This book contains sections on:
  • What is Wargame Developments
  • The Origins of WD
  • COW (The Conference of Wargamers)
  • The Nugget
  • Game Design
  • Umpired Games & Free Kriegsspiel
  • Muggergames
  • Map Games
  • Voice Games
  • Multi-Player Solo Games
  • One Brain-Cell Rules
  • Tactical Exercise Without Troops (TEWT)
  • Simulators
  • Committee Games
  • Megagames
  • Matrix Games
  • Confrontation Analysis/Dilemma Analysis Games
  • Virtual Gaming
  • Glossary of WD Terms
  • Notes for Presenters and Attendees at WD Events
  • The Wargame Developments Constitution
  • Tables of Probabilities
  • The Quantification of Subjective Data
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